Merge pull request #57980 from akien-mga/vulkan-1.3.204

This commit is contained in:
Rémi Verschelde
2022-02-12 10:21:27 +01:00
committed by GitHub
135 changed files with 80027 additions and 24131 deletions

View File

@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES";
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
@ -78,7 +78,7 @@ void main() {
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;

View File

@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de
layout(set = 1, binding = 1) uniform texture2DArray source_light;
#endif
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
ivec2 atlas_size; // x used for light probe mode total probes
uint ray_count;
uint ray_to;

View File

@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices;
layout(location = 5) flat out vec3 face_normal;
layout(location = 6) flat out uint fragment_action;
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;
@ -69,7 +69,7 @@ void main() {
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;