Merge pull request #57980 from akien-mga/vulkan-1.3.204
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@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES";
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#include "lm_common_inc.glsl"
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layout(push_constant, binding = 0, std430) uniform Params {
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layout(push_constant, std430) uniform Params {
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uint base_index;
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uint slice;
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vec2 uv_offset;
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@ -78,7 +78,7 @@ void main() {
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#include "lm_common_inc.glsl"
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layout(push_constant, binding = 0, std430) uniform Params {
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layout(push_constant, std430) uniform Params {
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uint base_index;
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uint slice;
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vec2 uv_offset;
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@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de
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layout(set = 1, binding = 1) uniform texture2DArray source_light;
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#endif
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layout(push_constant, binding = 0, std430) uniform Params {
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layout(push_constant, std430) uniform Params {
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ivec2 atlas_size; // x used for light probe mode total probes
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uint ray_count;
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uint ray_to;
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@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices;
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layout(location = 5) flat out vec3 face_normal;
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layout(location = 6) flat out uint fragment_action;
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layout(push_constant, binding = 0, std430) uniform Params {
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layout(push_constant, std430) uniform Params {
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vec2 atlas_size;
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vec2 uv_offset;
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vec3 to_cell_size;
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@ -69,7 +69,7 @@ void main() {
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#include "lm_common_inc.glsl"
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layout(push_constant, binding = 0, std430) uniform Params {
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layout(push_constant, std430) uniform Params {
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vec2 atlas_size;
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vec2 uv_offset;
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vec3 to_cell_size;
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