error debugger
shows the list of errors that happened during running the game, traces can be analyzed
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@ -49,8 +49,31 @@ class ScriptDebuggerRemote : public ScriptDebugger {
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Object *performance;
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bool requested_quit;
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Mutex *mutex;
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struct OutputError {
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int hr;
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int min;
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int sec;
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int msec;
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String source_file;
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String source_func;
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int source_line;
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String error;
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String error_descr;
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bool warning;
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Array callstack;
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};
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List<String> output_strings;
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List<Message> messages;
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List<OutputError> errors;
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int max_cps;
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int char_count;
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uint64_t last_msec;
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uint64_t msec_count;
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bool locking; //hack to avoid a deadloop
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static void _print_handler(void *p_this,const String& p_string);
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@ -69,6 +92,10 @@ class ScriptDebuggerRemote : public ScriptDebugger {
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LiveEditFuncs *live_edit_funcs;
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ErrorHandlerList eh;
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static void _err_handler(void*,const char*,const char*,int p_line,const char *, const char *,ErrorHandlerType p_type);
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public:
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Error connect_to_host(const String& p_host,uint16_t p_port);
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