Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps.
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@ -495,9 +495,10 @@ public:
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enum LightProjectorFilter {
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LIGHT_PROJECTOR_FILTER_NEAREST,
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LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS,
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LIGHT_PROJECTOR_FILTER_LINEAR,
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LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS,
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LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS,
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LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC,
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LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
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};
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@ -557,9 +558,10 @@ public:
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enum DecalFilter {
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DECAL_FILTER_NEAREST,
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DECAL_FILTER_NEAREST_MIPMAPS,
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DECAL_FILTER_LINEAR,
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DECAL_FILTER_NEAREST_MIPMAPS,
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DECAL_FILTER_LINEAR_MIPMAPS,
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DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC,
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DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC,
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};
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