Haiku: Remove remnants of past WIP platform port

The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
This commit is contained in:
Rémi Verschelde
2023-09-07 15:54:28 +02:00
parent 08c578c54c
commit cfd292939c
7 changed files with 6 additions and 19 deletions

View File

@ -2,7 +2,7 @@
Import("env")
if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [