Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
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@ -2,7 +2,7 @@
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Import("env")
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if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
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if env["platform"] in ["macos", "windows", "linuxbsd"]:
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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