Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
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@ -78,6 +78,8 @@ public:
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
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virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
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virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}
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virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }
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virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
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virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
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