Fix debugging embedded game does not refocus on continue
This commit is contained in:
@ -296,6 +296,7 @@ void EmbeddedProcess::_check_focused_process_id() {
|
||||
focused_process_id = process_id;
|
||||
if (focused_process_id == current_process_id) {
|
||||
// The embedded process got the focus.
|
||||
emit_signal(SNAME("embedded_process_focused"));
|
||||
if (has_focus()) {
|
||||
// Redraw to updated the focus style.
|
||||
queue_redraw();
|
||||
@ -312,6 +313,7 @@ void EmbeddedProcess::_bind_methods() {
|
||||
ADD_SIGNAL(MethodInfo("embedding_completed"));
|
||||
ADD_SIGNAL(MethodInfo("embedding_failed"));
|
||||
ADD_SIGNAL(MethodInfo("embedded_process_updated"));
|
||||
ADD_SIGNAL(MethodInfo("embedded_process_focused"));
|
||||
}
|
||||
|
||||
EmbeddedProcess::EmbeddedProcess() {
|
||||
|
||||
@ -260,6 +260,12 @@ void GameView::_embedded_process_updated() {
|
||||
game_size_label->set_text(vformat("%dx%d", game_rect.size.x, game_rect.size.y));
|
||||
}
|
||||
|
||||
void GameView::_embedded_process_focused() {
|
||||
if (embed_on_play && !window_wrapper->get_window_enabled()) {
|
||||
EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::_project_settings_changed() {
|
||||
// Update the window size and aspect ratio.
|
||||
_update_embed_window_size();
|
||||
@ -730,6 +736,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper) {
|
||||
embedded_process->connect("embedding_failed", callable_mp(this, &GameView::_embedding_failed));
|
||||
embedded_process->connect("embedding_completed", callable_mp(this, &GameView::_embedding_completed));
|
||||
embedded_process->connect("embedded_process_updated", callable_mp(this, &GameView::_embedded_process_updated));
|
||||
embedded_process->connect("embedded_process_focused", callable_mp(this, &GameView::_embedded_process_focused));
|
||||
embedded_process->set_custom_minimum_size(Size2i(100, 100));
|
||||
|
||||
state_label = memnew(Label());
|
||||
|
||||
@ -143,6 +143,7 @@ class GameView : public VBoxContainer {
|
||||
void _embedding_completed();
|
||||
void _embedding_failed();
|
||||
void _embedded_process_updated();
|
||||
void _embedded_process_focused();
|
||||
void _project_settings_changed();
|
||||
|
||||
void _update_ui();
|
||||
|
||||
Reference in New Issue
Block a user