Fix debugging embedded game does not refocus on continue

This commit is contained in:
Hilderin
2024-12-29 18:16:19 -05:00
parent efa144396d
commit cfac31b745
3 changed files with 10 additions and 0 deletions

View File

@ -296,6 +296,7 @@ void EmbeddedProcess::_check_focused_process_id() {
focused_process_id = process_id; focused_process_id = process_id;
if (focused_process_id == current_process_id) { if (focused_process_id == current_process_id) {
// The embedded process got the focus. // The embedded process got the focus.
emit_signal(SNAME("embedded_process_focused"));
if (has_focus()) { if (has_focus()) {
// Redraw to updated the focus style. // Redraw to updated the focus style.
queue_redraw(); queue_redraw();
@ -312,6 +313,7 @@ void EmbeddedProcess::_bind_methods() {
ADD_SIGNAL(MethodInfo("embedding_completed")); ADD_SIGNAL(MethodInfo("embedding_completed"));
ADD_SIGNAL(MethodInfo("embedding_failed")); ADD_SIGNAL(MethodInfo("embedding_failed"));
ADD_SIGNAL(MethodInfo("embedded_process_updated")); ADD_SIGNAL(MethodInfo("embedded_process_updated"));
ADD_SIGNAL(MethodInfo("embedded_process_focused"));
} }
EmbeddedProcess::EmbeddedProcess() { EmbeddedProcess::EmbeddedProcess() {

View File

@ -260,6 +260,12 @@ void GameView::_embedded_process_updated() {
game_size_label->set_text(vformat("%dx%d", game_rect.size.x, game_rect.size.y)); game_size_label->set_text(vformat("%dx%d", game_rect.size.x, game_rect.size.y));
} }
void GameView::_embedded_process_focused() {
if (embed_on_play && !window_wrapper->get_window_enabled()) {
EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
}
}
void GameView::_project_settings_changed() { void GameView::_project_settings_changed() {
// Update the window size and aspect ratio. // Update the window size and aspect ratio.
_update_embed_window_size(); _update_embed_window_size();
@ -730,6 +736,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, WindowWrapper *p_wrapper) {
embedded_process->connect("embedding_failed", callable_mp(this, &GameView::_embedding_failed)); embedded_process->connect("embedding_failed", callable_mp(this, &GameView::_embedding_failed));
embedded_process->connect("embedding_completed", callable_mp(this, &GameView::_embedding_completed)); embedded_process->connect("embedding_completed", callable_mp(this, &GameView::_embedding_completed));
embedded_process->connect("embedded_process_updated", callable_mp(this, &GameView::_embedded_process_updated)); embedded_process->connect("embedded_process_updated", callable_mp(this, &GameView::_embedded_process_updated));
embedded_process->connect("embedded_process_focused", callable_mp(this, &GameView::_embedded_process_focused));
embedded_process->set_custom_minimum_size(Size2i(100, 100)); embedded_process->set_custom_minimum_size(Size2i(100, 100));
state_label = memnew(Label()); state_label = memnew(Label());

View File

@ -143,6 +143,7 @@ class GameView : public VBoxContainer {
void _embedding_completed(); void _embedding_completed();
void _embedding_failed(); void _embedding_failed();
void _embedded_process_updated(); void _embedded_process_updated();
void _embedded_process_focused();
void _project_settings_changed(); void _project_settings_changed();
void _update_ui(); void _update_ui();