Merge pull request #38387 from Rhathe/set_iterations
[3.x] Enable setting of collision iterations in Physics2DServer
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@ -1195,6 +1195,10 @@ void Physics2DServerSW::set_active(bool p_active) {
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active = p_active;
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};
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void Physics2DServerSW::set_collision_iterations(int p_iterations) {
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iterations = p_iterations;
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};
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void Physics2DServerSW::init() {
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doing_sync = false;
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last_step = 0.001;
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@ -282,6 +282,8 @@ public:
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virtual void end_sync();
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virtual void finish();
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virtual void set_collision_iterations(int p_iterations);
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virtual bool is_flushing_queries() const { return flushing_queries; }
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int get_process_info(ProcessInfo p_info);
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@ -297,6 +297,7 @@ public:
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FUNC1(free, RID);
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FUNC1(set_active, bool);
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FUNC1(set_collision_iterations, int);
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virtual void init();
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virtual void step(real_t p_step);
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