Blend Environment glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`. Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com> Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -98,11 +98,11 @@ private:
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// Glow
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bool glow_enabled = false;
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Vector<float> glow_levels;
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float glow_intensity = 0.8;
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float glow_intensity = 0.3;
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float glow_strength = 1.0;
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float glow_bloom = 0.0;
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float glow_mix = 0.01;
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RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
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RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SCREEN;
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_luminance_cap = 12.0;
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float glow_hdr_bleed_scale = 2.0;
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