all light types and shadows are working, pending a lot of clean-up
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@ -410,7 +410,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
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}
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mesh->add_surface(primitive,a);
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mesh->add_surface_from_arrays(primitive,a);
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if (material.is_valid())
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mesh->surface_set_material(surface,material);
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