Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@ -125,9 +125,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
case OBJECT_NODE_COUNT: {
MainLoop *ml = OS::get_singleton()->get_main_loop();
if (!ml)
return 0;
SceneTree *sml = ml->cast_to<SceneTree>();
SceneTree *sml = Object::cast_to<SceneTree>(ml);
if (!sml)
return 0;
return sml->get_node_count();