[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
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@ -9,7 +9,6 @@ env.add_source_files(env.scene_sources, "*.cpp")
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# Chain load SCsubs
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SConscript("main/SCsub")
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SConscript("multiplayer/SCsub")
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SConscript("gui/SCsub")
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if not env["disable_3d"]:
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SConscript("3d/SCsub")
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