[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
This commit is contained in:
@ -31,7 +31,6 @@
|
||||
#include "core_constants.h"
|
||||
|
||||
#include "core/input/input_event.h"
|
||||
#include "core/multiplayer/multiplayer.h"
|
||||
#include "core/object/class_db.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "core/variant/variant.h"
|
||||
@ -660,15 +659,6 @@ void register_global_constants() {
|
||||
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE);
|
||||
BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
|
||||
|
||||
// rpc
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY_PEER", Multiplayer::RPC_MODE_ANY_PEER);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTHORITY", Multiplayer::RPC_MODE_AUTHORITY);
|
||||
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE_ORDERED", Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE);
|
||||
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
|
||||
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
|
||||
|
||||
Reference in New Issue
Block a user