Remove unused anisotropy setter/getter methods in VoxelGI

These methods weren't exposed to the scripting API.

Anisotropy was used in earlier iterations of VoxelGI, but it was
removed as it was too expensive.
This commit is contained in:
Hugo Locurcio
2022-07-06 02:40:29 +02:00
parent 1b057e18f2
commit c9037a8d2c
6 changed files with 0 additions and 34 deletions

View File

@ -76,9 +76,6 @@ public:
virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
};