Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
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GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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The physics layers this GridMap detects collisions in.
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The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
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The assigned [MeshLibrary].
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