Add method to set main screen plugin icon
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@ -165,6 +165,7 @@ public:
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virtual void forward_force_draw_over_viewport(Control *p_overlay);
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual String get_name() const;
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virtual const Ref<Texture> get_icon() const;
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virtual bool has_main_screen() const;
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virtual void make_visible(bool p_visible);
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virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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