input events on Area2D is now supported
also added a demo showing how this works
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@ -249,6 +249,7 @@ public:
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void set_use_parent_material(bool p_use_parent_material);
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bool get_use_parent_material() const;
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InputEvent make_input_local(const InputEvent& pevent) const;
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CanvasItem();
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~CanvasItem();
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