Scene: Ensure classes match their header filename
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* audio_player.cpp */
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/* audio_stream_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_player.h"
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#include "audio_stream_player.h"
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#include "core/engine.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* audio_player.h */
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/* audio_stream_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIOPLAYER_H
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#define AUDIOPLAYER_H
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#ifndef AUDIO_STREAM_PLAYER_H
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#define AUDIO_STREAM_PLAYER_H
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#include "scene/main/node.h"
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#include "servers/audio/audio_stream.h"
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@ -110,4 +110,5 @@ public:
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};
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VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
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#endif // AUDIOPLAYER_H
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#endif // AUDIO_STREAM_PLAYER_H
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