Scene: Ensure classes match their header filename
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
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@ -34,7 +34,7 @@
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#include "core/io/image_loader.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/texture.h"
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String ResourceImporterBitMap::get_importer_name() const {
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@ -46,7 +46,7 @@
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#include "scene/resources/box_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/sphere_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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