SCons: Add 'split_libmodules' option to workaround linker issue
The new 'split_libmodules=yes' option is useful to work around linker command line size limitations when linking a huge number of objects. We're currently over 64k chars when linking libmodules.a on Windows with MinGW, which triggers issues as seen in #30892. Even on Linux, we can also reach linker command line size limitations by adding more custom modules. We force this option to True for MinGW on Windows, which fixes #30892. Additional changes to lib splitting: - Fix linking of the split module libs with interdependent symbols, hacking our way into LINKCOM and SHLINKCOM to set the `--start-group` and `--end-group` flags. - Fix Python 3 compatibility in `methods.split_lib()`. - Drop seemingly obsolete condition for 'msys' on 'posix'. - Drop the unnecessary 'split_drivers' as the drivers lib is no longer too big since we moved all thirdparty builds to modules. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
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@ -68,8 +68,6 @@ env_base.AppendENVPath('PATH', os.getenv('PATH'))
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env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
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env_base.disabled_modules = []
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env_base.use_ptrcall = False
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env_base.split_drivers = False
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env_base.split_modules = False
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env_base.module_version_string = ""
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env_base.msvc = False
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@ -129,6 +127,7 @@ opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=extra werro
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opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
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opts.Add(BoolVariable('vsproj', "Generate a Visual Studio solution", False))
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opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel')))
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opts.Add(BoolVariable('split_libmodules', "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)", False))
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opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False))
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opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced GUI nodes and behaviors", False))
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opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
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