enet: Split enet thirdparty files and allow unbundling
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
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@ -1,8 +1,27 @@
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Import('env')
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Import('env_modules')
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env.add_source_files(env.modules_sources,"*.cpp")
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env.add_source_files(env.modules_sources,"*.c")
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#TODO: Make it possible to build against system enet
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env.Append(CPPPATH = ["#modules/enet"])
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# Thirdparty source files
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if (env["enet"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_enet_sources = [
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"callbacks.c",
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"compress.c",
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"host.c",
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"list.c",
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"packet.c",
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"peer.c",
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"protocol.c",
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"unix.c",
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"win32.c",
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]
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thirdparty_enet_sources = [thirdparty_dir + file for file in thirdparty_enet_sources]
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env_modules.add_source_files(env.modules_sources, thirdparty_enet_sources)
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env_modules.Append(CPPPATH = [thirdparty_dir])
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env_modules.add_source_files(env.modules_sources, "*.cpp")
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Export('env_modules')
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Export('env')
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