Remove editor splash screen with sponsors logo

The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
This commit is contained in:
Rémi Verschelde
2021-11-30 12:36:56 +01:00
parent 2d118bd8b8
commit c283fce698
5 changed files with 14 additions and 10 deletions

View File

@ -149,7 +149,7 @@ opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable",
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
opts.Add("disable_classes", "Disable given classes (comma separated)", "")
opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
@ -329,6 +329,9 @@ if env_base["target"] == "debug":
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
if not env_base.File("#main/splash_editor.png").exists():
# Force disabling editor splash if missing.
env_base["no_editor_splash"] = True
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])