SCons: List .gen.cpp sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used.
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@ -146,6 +146,7 @@ env.core_sources += thirdparty_obj
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# Godot source files
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env.add_source_files(env.core_sources, "*.cpp")
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env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
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# Certificates
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env.Depends(
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