Input: Remove usage of platform dependent event IDs.

The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
This commit is contained in:
Andreas Haas
2017-03-26 15:59:13 +02:00
parent a0b0dff6fd
commit c0b6756875
28 changed files with 104 additions and 186 deletions

View File

@ -216,7 +216,6 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) {
InputEvent event;
event.type = InputEvent::SCREEN_TOUCH;
event.ID = ++last_id;
event.screen_touch.index = idx;
event.screen_touch.pressed = p_pressed;
@ -233,7 +232,6 @@ void OS_Windows::_drag_event(int p_x, int p_y, int idx) {
InputEvent event;
event.type = InputEvent::SCREEN_DRAG;
event.ID = ++last_id;
event.screen_drag.index = idx;
event.screen_drag.x = p_x;
@ -370,7 +368,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
InputEvent event;
event.type = InputEvent::MOUSE_MOTION;
event.ID = ++last_id;
InputEventMouseMotion &mm = event.mouse_motion;
mm.mod.control = (wParam & MK_CONTROL) != 0;
@ -451,7 +448,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
InputEvent event;
event.type = InputEvent::MOUSE_BUTTON;
event.ID = ++last_id;
InputEventMouseButton &mb = event.mouse_button;
switch (uMsg) {
@ -582,7 +578,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (mb.pressed && mb.button_index > 3) {
//send release for mouse wheel
mb.pressed = false;
event.ID = ++last_id;
input->parse_input_event(event);
}
}
@ -780,7 +775,6 @@ void OS_Windows::process_key_events() {
if ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR)) {
InputEvent event;
event.type = InputEvent::KEY;
event.ID = ++last_id;
InputEventKey &k = event.key;
k.mod = ke.mod_state;
@ -805,7 +799,6 @@ void OS_Windows::process_key_events() {
InputEvent event;
event.type = InputEvent::KEY;
event.ID = ++last_id;
InputEventKey &k = event.key;
k.mod = ke.mod_state;
@ -1819,7 +1812,7 @@ void OS_Windows::process_events() {
MSG msg;
last_id = joypad->process_joypads(last_id);
joypad->process_joypads();
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
@ -2303,7 +2296,6 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
hInstance = _hInstance;
pressrc = 0;
old_invalid = true;
last_id = 0;
mouse_mode = MOUSE_MODE_VISIBLE;
#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");