[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
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function->default_arguments.reverse();
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}
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
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function = memnew(GDScriptFunction);
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debug_stack = EngineDebugger::is_active();
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