D3D12: Fix shader model check, initialization error handling
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@ -1575,7 +1575,9 @@ void RenderingDeviceGraph::initialize(RDD *p_driver, RenderingContextDriver::Dev
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}
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void RenderingDeviceGraph::finalize() {
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_wait_for_secondary_command_buffer_tasks();
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if (!frames.is_empty()) {
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_wait_for_secondary_command_buffer_tasks();
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}
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for (Frame &f : frames) {
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for (SecondaryCommandBuffer &secondary : f.secondary_command_buffers) {
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