Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
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@ -228,7 +228,6 @@ Engine::Engine() {
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_target_fps = 0;
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_time_scale = 1.0;
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_gpu_pixel_snap = false;
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_snap_2d_transforms = false;
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_physics_frames = 0;
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_idle_frames = 0;
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_in_physics = false;
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