Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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@ -153,7 +153,9 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
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}
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void OS_Unix::initialize_core() {
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#ifdef THREADS_ENABLED
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init_thread_posix();
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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