Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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@ -33,19 +33,22 @@
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#include "thread.h"
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#ifdef THREADS_ENABLED
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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Thread::PlatformFunctions Thread::platform_functions;
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SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
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#endif
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Thread::PlatformFunctions Thread::platform_functions;
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void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
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platform_functions = p_functions;
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}
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#ifdef THREADS_ENABLED
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void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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Thread::caller_id = p_caller_id;
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if (platform_functions.set_priority) {
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@ -107,4 +110,6 @@ Thread::~Thread() {
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}
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}
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#endif // THREADS_ENABLED
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#endif // PLATFORM_THREAD_OVERRIDE
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