Added translation support to Godot

included is a French translation!
This commit is contained in:
Juan Linietsky
2016-05-27 19:58:28 -03:00
parent 8be2fabbe5
commit bccdc11dde
10 changed files with 5847 additions and 13 deletions

View File

@ -30,10 +30,12 @@
#define TRANSLATION_LOADER_PO_H
#include "io/resource_loader.h"
#include "translation.h"
#include "os/file_access.h"
class TranslationLoaderPO : public ResourceFormatLoader {
public:
static RES load_translation(FileAccess *f, Error *r_error,const String& p_path=String());
virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;