Added translation support to Godot
included is a French translation!
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@ -30,10 +30,12 @@
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#define TRANSLATION_LOADER_PO_H
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#include "io/resource_loader.h"
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#include "translation.h"
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#include "os/file_access.h"
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class TranslationLoaderPO : public ResourceFormatLoader {
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public:
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static RES load_translation(FileAccess *f, Error *r_error,const String& p_path=String());
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virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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