Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,

leading to unnecesary copy on writes and reduced performance.
This commit is contained in:
Juan Linietsky
2017-11-25 00:07:54 -03:00
parent 7dfba3cda9
commit bc2e8d99e5
62 changed files with 148 additions and 147 deletions

View File

@ -68,7 +68,7 @@ void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, A
unsigned int local_rb_pos = buffer_pos;
AudioFrame *dst_buff = p_dst_frames;
AudioFrame *rb_buff = audio_buffer.ptr();
AudioFrame *rb_buff = audio_buffer.ptrw();
double delay_msec = v.delay;
unsigned int delay_frames = Math::fast_ftoi((delay_msec / 1000.0) * mix_rate);

View File

@ -82,8 +82,8 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
const AudioFrame *src = p_src_frames;
AudioFrame *dst = p_dst_frames;
AudioFrame *rb_buf = ring_buffer.ptr();
AudioFrame *fb_buf = feedback_buffer.ptr();
AudioFrame *rb_buf = ring_buffer.ptrw();
AudioFrame *fb_buf = feedback_buffer.ptrw();
for (int i = 0; i < p_frame_count; i++) {

View File

@ -33,9 +33,9 @@
void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
int band_count = bands[0].size();
EQ::BandProcess *proc_l = bands[0].ptr();
EQ::BandProcess *proc_r = bands[1].ptr();
float *bgain = gains.ptr();
EQ::BandProcess *proc_l = bands[0].ptrw();
EQ::BandProcess *proc_r = bands[1].ptrw();
float *bgain = gains.ptrw();
for (int i = 0; i < band_count; i++) {
bgain[i] = Math::db2linear(base->gain[i]);
}

View File

@ -191,7 +191,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
if (master->channels[k].active) {
AudioFrame *buf = master->channels[k].buffer.ptr();
const AudioFrame *buf = master->channels[k].buffer.ptr();
for (int j = 0; j < to_copy; j++) {
@ -296,7 +296,7 @@ void AudioServer::_mix_step() {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
AudioFrame *buf = bus->channels[k].buffer.ptr();
AudioFrame *buf = bus->channels[k].buffer.ptrw();
for (uint32_t j = 0; j < buffer_size; j++) {
@ -316,7 +316,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptr(), buffer_size);
bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptrw(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
@ -350,7 +350,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
AudioFrame *buf = bus->channels[k].buffer.ptr();
AudioFrame *buf = bus->channels[k].buffer.ptrw();
AudioFrame peak = AudioFrame(0, 0);
@ -414,7 +414,7 @@ AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer)
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptr();
AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptrw();
if (!buses[p_bus]->channels[p_buffer].used) {
buses[p_bus]->channels[p_buffer].used = true;

View File

@ -239,7 +239,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@ -278,7 +278,7 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
Vector<ShapeResult> ret;
ret.resize(p_max_results);
int rc = intersect_point(p_point, ret.ptr(), ret.size(), exclude, p_layers);
int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers);
if (rc == 0)
return Array();
@ -302,7 +302,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;

View File

@ -264,7 +264,7 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptr(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@ -297,7 +297,7 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptr(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
if (!res)
return Array();
Array r;

View File

@ -3606,7 +3606,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform.default_value.resize(cn->values.size());
if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) {
if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
_set_error("Can't convert constant to " + get_datatype_name(uniform.type));
return ERR_PARSE_ERROR;
}

View File

@ -182,7 +182,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
}
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptr();
Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
bool has_mirror = false;
for (int i = 0; i < l; i++) {

View File

@ -597,7 +597,7 @@ void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
ERR_FAIL_COND(!instance);
ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
if(p_aabb != AABB()) {
if (p_aabb != AABB()) {
// Set custom AABB
if (instance->custom_aabb == NULL)
@ -1855,7 +1855,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
_gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptr());
_gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptrw());
bool compress = VSG::storage->gi_probe_is_compressed(p_instance->base);

View File

@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
AABB *bptr = r_bone_aabb.ptr();
AABB *bptr = r_bone_aabb.ptrw();
for (int i = 0; i < vs; i++) {