-Reorganized all properties of project settings (Sorry, Again).

(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
This commit is contained in:
Juan Linietsky
2017-07-17 21:05:38 -03:00
parent f36cd77feb
commit bbada82f80
45 changed files with 553 additions and 365 deletions

View File

@ -31,82 +31,206 @@
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
String ResourceImporterOBJ::get_importer_name() const {
uint32_t EditorOBJImporter::get_import_flags() const {
return "obj_mesh";
return IMPORT_SCENE;
}
void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("obj");
}
String ResourceImporterOBJ::get_visible_name() const {
Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
return "OBJ As Mesh";
}
void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("obj");
}
String ResourceImporterOBJ::get_save_extension() const {
return "mesh";
}
String ResourceImporterOBJ::get_resource_type() const {
return "ArrayMesh";
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
int ResourceImporterOBJ::get_preset_count() const {
return 0;
}
String ResourceImporterOBJ::get_preset_name(int p_idx) const {
return String();
}
void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/normals"), true));
//not for nowp
//r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/materials")));
//r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"import/textures")));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/flip_faces"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/smooth_shading"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/weld_vertices"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "force/weld_tolerance", PROPERTY_HINT_RANGE, "0.00001,16,0.00001"), 0.0001));
//r_options->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
}
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ);
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> current;
String current_name;
String base_path = p_path.get_base_dir();
while (true) {
String l = f->get_line().strip_edges();
if (l.begins_with("newmtl ")) {
//vertex
current_name = l.replace("newmtl", "").strip_edges();
current.instance();
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
//uv
print_line("Warning: Ambient light for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("Kd ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
Color c = current->get_albedo();
c.r = v[1].to_float();
c.g = v[2].to_float();
c.b = v[3].to_float();
current->set_albedo(c);
} else if (l.begins_with("Ks ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
float r = v[1].to_float();
float g = v[2].to_float();
float b = v[3].to_float();
float metalness = MAX(r, MAX(g, b));
current->set_metallic(metalness);
} else if (l.begins_with("Ns ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float s = v[1].to_float();
current->set_metallic((1000.0 - s) / 1000.0);
} else if (l.begins_with("d ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float d = v[1].to_float();
Color c = current->get_albedo();
c.a = d;
current->set_albedo(c);
if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
}
} else if (l.begins_with("Tr ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
float d = v[1].to_float();
Color c = current->get_albedo();
c.a = 1.0 - d;
current->set_albedo(c);
if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
}
} else if (l.begins_with("map_Ka ")) {
//uv
print_line("Warning: Ambient light texture for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("map_Kd ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
} else {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_Ks ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
} else {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_Ns ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
} else {
r_missing_deps->push_back(path);
}
} else if (l.begins_with("map_bump ")) {
//normal
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
String p = l.replace("map_bump", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
} else {
r_missing_deps->push_back(path);
}
} else if (f->eof_reached()) {
break;
}
}
return OK;
}
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
if (r_err) {
*r_err = ERR_CANT_OPEN;
}
ERR_FAIL_COND_V(!f, NULL);
if (r_err) {
*r_err = OK;
}
Spatial *scene = memnew(Spatial);
Ref<ArrayMesh> mesh;
mesh.instance();
Map<String, Ref<Material> > name_map;
bool generate_normals = p_options["generate/normals"];
bool generate_tangents = p_options["generate/tangents"];
bool flip_faces = p_options["force/flip_faces"];
bool force_smooth = p_options["force/smooth_shading"];
bool weld_vertices = p_options["force/weld_vertices"];
float weld_tolerance = p_options["force/weld_tolerance"];
bool generate_tangents = p_flags & IMPORT_GENERATE_TANGENT_ARRAYS;
bool flip_faces = false;
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
//bool weld_vertices = p_options["force/weld_vertices"];
//float weld_tolerance = p_options["force/weld_tolerance"];
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Map<String, Map<String, Ref<SpatialMaterial> > > material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
int has_index_data = false;
String current_material_library;
String current_material;
String current_group;
while (true) {
@ -115,7 +239,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
ERR_FAIL_COND_V(v.size() < 4, NULL);
Vector3 vtx;
vtx.x = v[1].to_float();
vtx.y = v[2].to_float();
@ -124,7 +248,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 3, ERR_INVALID_DATA);
ERR_FAIL_COND_V(v.size() < 3, NULL);
Vector2 uv;
uv.x = v[1].to_float();
uv.y = 1.0 - v[2].to_float();
@ -133,7 +257,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
ERR_FAIL_COND_V(v.size() < 4, NULL);
Vector3 nrm;
nrm.x = v[1].to_float();
nrm.y = v[2].to_float();
@ -142,21 +266,20 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
} else if (l.begins_with("f ")) {
//vertex
has_index_data = true;
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
ERR_FAIL_COND_V(v.size() < 4, NULL);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size() == 0, ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size() == 0, NULL);
ERR_FAIL_COND_V(face[0].size() != face[1].size(), NULL);
for (int i = 2; i < v.size() - 1; i++) {
face[2] = v[i + 1].split("/");
ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size() != face[2].size(), NULL);
for (int j = 0; j < 3; j++) {
int idx = j;
@ -169,7 +292,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
int norm = face[idx][2].to_int() - 1;
if (norm < 0)
norm += normals.size() + 1;
ERR_FAIL_INDEX_V(norm, normals.size(), ERR_PARSE_ERROR);
ERR_FAIL_INDEX_V(norm, normals.size(), NULL);
surf_tool->add_normal(normals[norm]);
}
@ -177,58 +300,105 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
int uv = face[idx][1].to_int() - 1;
if (uv < 0)
uv += uvs.size() + 1;
ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_PARSE_ERROR);
ERR_FAIL_INDEX_V(uv, uvs.size(), NULL);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int() - 1;
if (vtx < 0)
vtx += vertices.size() + 1;
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_PARSE_ERROR);
ERR_FAIL_INDEX_V(vtx, vertices.size(), NULL);
Vector3 vertex = vertices[vtx];
if (weld_vertices)
vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
//if (weld_vertices)
// vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
surf_tool->add_vertex(vertex);
}
face[1] = face[2];
}
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
} else if (l.begins_with("s ")) { //smoothing
String what = l.substr(2, l.length()).strip_edges();
if (what == "off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (l.begins_with("g ") || l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
if (has_index_data) {
//new object/surface
if (generate_normals || force_smooth)
if (surf_tool->get_vertex_array().size()) {
//another group going on, commit it
if (normals.size() == 0) {
surf_tool->generate_normals();
if (uvs.size() && (normals.size() || generate_normals) && generate_tangents)
}
if (generate_tangents && uvs.size()) {
surf_tool->generate_tangents();
}
surf_tool->index();
print_line("current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
print_line("current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
surf_tool->set_material(material_map[current_material_library][current_material]);
}
mesh = surf_tool->commit(mesh);
if (name == "")
name = vformat(TTR("Surface %d"), mesh->get_surface_count() - 1);
mesh->surface_set_name(mesh->get_surface_count() - 1, name);
name = "";
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
} else if (current_group != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
}
print_line("Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
has_index_data = false;
if (f->eof_reached())
break;
}
if (l.begins_with("o ")) //name
if (l.begins_with("o ") || f->eof_reached()) {
MeshInstance *mi = memnew(MeshInstance);
mi->set_name(name);
mi->set_mesh(mesh);
scene->add_child(mi);
mi->set_owner(scene);
mesh.instance();
current_group = "";
current_material = "";
}
if (f->eof_reached()) {
break;
}
if (l.begins_with("o ")) {
name = l.substr(2, l.length()).strip_edges();
}
if (l.begins_with("usemtl ")) {
current_material = l.replace("usemtl", "").strip_edges();
}
if (l.begins_with("g ")) {
current_group = l.substr(2, l.length()).strip_edges();
}
} else if (l.begins_with("mtllib ")) { //parse material
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
Map<String, Ref<SpatialMaterial> > lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == OK) {
material_map[current_material_library] = lib;
}
}
}
}
@ -243,10 +413,11 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
}
*/
Error err = ResourceSaver::save(p_save_path + ".mesh", mesh);
return err;
return scene;
}
Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags) {
ResourceImporterOBJ::ResourceImporterOBJ() {
return Ref<Animation>();
}
EditorOBJImporter::EditorOBJImporter() {
}