doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
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@ -4,7 +4,8 @@
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[Mesh] type that provides utility for constructing a surface from arrays.
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</brief_description>
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<description>
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The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
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The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays.
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The most basic example is the creation of a single triangle:
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[codeblock]
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var vertices = PoolVector3Array()
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vertices.push_back(Vector3(0, 1, 0))
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@ -20,7 +21,7 @@
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var m = MeshInstance.new()
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m.mesh = arr_mesh
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[/codeblock]
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The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
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The [MeshInstance] is ready to be added to the [SceneTree] to be shown.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
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@ -234,10 +235,10 @@
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Array format will include vertices (mandatory).
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
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Array format will include normals
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Array format will include normals.
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
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Array format will include tangents
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Array format will include tangents.
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
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Array format will include a color array.
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