doc: Remove hardcoded default values from descriptions

They are now generated automatically by doctool.
This commit is contained in:
Rémi Verschelde
2019-06-29 15:24:23 +02:00
parent c6cea6e9b3
commit b9aa13e591
106 changed files with 403 additions and 407 deletions

View File

@ -605,10 +605,10 @@
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
If [code]true[/code], the [AnimationTreePlayer] is able to play animations.
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath(&quot;..&quot;)">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
The node from which to relatively access other nodes.
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
</member>
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath(&quot;&quot;)">
@ -616,7 +616,7 @@
Once set, Animation nodes can be added to the AnimationTreePlayer.
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
The thread in which to update animations.
</member>
</members>
<constants>