Core: Ensure classes match their header filename
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
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@ -31,7 +31,7 @@
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#ifndef EDITOR_IMPORT_PLUGIN_H
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#define EDITOR_IMPORT_PLUGIN_H
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class EditorImportPlugin : public ResourceImporter {
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GDCLASS(EditorImportPlugin, Reference)
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@ -32,7 +32,7 @@
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#define RESOURCE_IMPORTER_BITMASK_H
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#include "core/image.h"
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class StreamBitMap;
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@ -31,7 +31,7 @@
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#ifndef RESOURCEIMPORTERCSVTRANSLATION_H
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#define RESOURCEIMPORTERCSVTRANSLATION_H
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class ResourceImporterCSVTranslation : public ResourceImporter {
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GDCLASS(ResourceImporterCSVTranslation, ResourceImporter)
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@ -32,7 +32,7 @@
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#define RESOURCE_IMPORTER_IMAGE_H
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#include "core/image.h"
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class ResourceImporterImage : public ResourceImporter {
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GDCLASS(ResourceImporterImage, ResourceImporter)
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@ -32,7 +32,7 @@
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#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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#include "core/image.h"
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class StreamTexture;
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@ -31,7 +31,7 @@
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#ifndef RESOURCEIMPORTERSCENE_H
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#define RESOURCEIMPORTERSCENE_H
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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@ -32,7 +32,7 @@
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#define RESOURCEIMPORTTEXTURE_H
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#include "core/image.h"
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class StreamTexture;
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@ -31,7 +31,7 @@
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#ifndef RESOURCEIMPORTWAV_H
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#define RESOURCEIMPORTWAV_H
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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class ResourceImporterWAV : public ResourceImporter {
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GDCLASS(ResourceImporterWAV, ResourceImporter)
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