Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers

Fix physics events being interpreted twice for nodes in canvas layer
This commit is contained in:
Rémi Verschelde
2023-02-01 07:29:16 +01:00
2 changed files with 2 additions and 1 deletions

View File

@ -83,7 +83,7 @@ int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_par
continue;
}
if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
if (col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
continue;
}