Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
Fix physics events being interpreted twice for nodes in canvas layer
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@ -83,7 +83,7 @@ int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_par
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continue;
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}
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if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
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if (col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
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continue;
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}
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