Entirely new (and much improved) animation editor.
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@ -30,6 +30,7 @@
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#include "scene_tree_editor.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor_node.h"
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#include "message_queue.h"
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@ -90,6 +91,12 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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_update_tree();
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emit_signal("node_changed");
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}
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} else if (p_id == BUTTON_PIN) {
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if (n->is_class("AnimationPlayer")) {
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AnimationPlayerEditor::singleton->unpin();
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_update_tree();
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}
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} else if (p_id == BUTTON_GROUP) {
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if (n->is_class("CanvasItem")) {
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@ -284,6 +291,13 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("AnimationPlayer")) {
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bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
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if (is_pinned) {
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item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
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}
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}
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}
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