Entirely new (and much improved) animation editor.

This commit is contained in:
Juan Linietsky
2018-06-07 12:46:14 -03:00
parent 3cd09cd943
commit b659fd6d74
60 changed files with 11745 additions and 5177 deletions

View File

@ -30,6 +30,7 @@
#include "scene_tree_editor.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor_node.h"
#include "message_queue.h"
@ -90,6 +91,12 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
_update_tree();
emit_signal("node_changed");
}
} else if (p_id == BUTTON_PIN) {
if (n->is_class("AnimationPlayer")) {
AnimationPlayerEditor::singleton->unpin();
_update_tree();
}
} else if (p_id == BUTTON_GROUP) {
if (n->is_class("CanvasItem")) {
@ -284,6 +291,13 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
if (is_pinned) {
item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
}
}
}