Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
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@ -147,7 +147,7 @@ public:
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/// time of the simulation. If the number is too
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/// low, the simulation will not be safe.
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/// Must be non-negative.
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0;
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virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const = 0;
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/// The maximum number of other agents this
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/// agent takes into account in the navigation.
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