Update copyright statements to 2021
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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misc/dist/osx_tools.app/Contents/Info.plist
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misc/dist/osx_tools.app/Contents/Info.plist
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@ -9,7 +9,7 @@
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<key>CFBundleName</key>
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<string>Godot</string>
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<key>CFBundleGetInfoString</key>
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<string>(c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
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<string>(c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<key>CFBundleIdentifier</key>
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@ -31,7 +31,7 @@
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<key>NSRequiresAquaSystemAppearance</key>
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<false/>
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<key>NSHumanReadableCopyright</key>
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<string>© 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
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<string>© 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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