Update copyright statements to 2021

Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
This commit is contained in:
Rémi Verschelde
2021-01-01 20:13:46 +01:00
parent a6b869988f
commit b5334d14f7
2330 changed files with 4668 additions and 4698 deletions

View File

@ -9,7 +9,7 @@
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
<string>(c) 2007-2020 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<string>(c) 2007-2021 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
@ -31,7 +31,7 @@
<key>NSRequiresAquaSystemAppearance</key>
<false/>
<key>NSHumanReadableCopyright</key>
<string>© 2007-2020 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<string>© 2007-2021 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>