Oops! Audio engine has vanished :D

This commit is contained in:
Juan Linietsky
2017-01-15 16:06:14 -03:00
parent b24b52d56b
commit b400c69cd4
160 changed files with 618 additions and 24650 deletions

View File

@ -1,357 +0,0 @@
/*************************************************************************/
/* event_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "event_player.h"
void EventPlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
//set_idle_process(false); //don't annoy
if (playback.is_valid() && autoplay && !get_tree()->is_editor_hint())
play();
} break;
case NOTIFICATION_EXIT_TREE: {
stop(); //wathever it may be doing, stop
} break;
}
}
void EventPlayer::set_stream(const Ref<EventStream> &p_stream) {
stop();
stream=p_stream;
if (stream.is_valid())
playback=stream->instance_playback();
else
playback.unref();
if (playback.is_valid()) {
playback->set_loop(loops);
playback->set_paused(paused);
playback->set_volume(volume);
for(int i=0;i<(MIN(MAX_CHANNELS,stream->get_channel_count()));i++)
playback->set_channel_volume(i,channel_volume[i]);
}
}
Ref<EventStream> EventPlayer::get_stream() const {
return stream;
}
void EventPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
if (playback.is_null()) {
return;
}
if (playback->is_playing()) {
AudioServer::get_singleton()->lock();
stop();
AudioServer::get_singleton()->unlock();
}
AudioServer::get_singleton()->lock();
playback->play();
AudioServer::get_singleton()->unlock();
}
void EventPlayer::stop() {
if (!is_inside_tree())
return;
if (playback.is_null())
return;
AudioServer::get_singleton()->lock();
playback->stop();
AudioServer::get_singleton()->unlock();
}
bool EventPlayer::is_playing() const {
if (playback.is_null())
return false;
return playback->is_playing();
}
void EventPlayer::set_loop(bool p_enable) {
loops=p_enable;
if (playback.is_null())
return;
playback->set_loop(loops);
}
bool EventPlayer::has_loop() const {
return loops;
}
void EventPlayer::set_volume(float p_volume) {
volume=p_volume;
if (playback.is_valid())
playback->set_volume(volume);
}
float EventPlayer::get_volume() const {
return volume;
}
void EventPlayer::set_volume_db(float p_db) {
if (p_db<-79)
set_volume(0);
else
set_volume(Math::db2linear(p_db));
}
float EventPlayer::get_volume_db() const {
if (volume==0)
return -80;
else
return Math::linear2db(volume);
}
void EventPlayer::set_pitch_scale(float p_pitch_scale) {
pitch_scale=p_pitch_scale;
if (playback.is_valid())
playback->set_pitch_scale(pitch_scale);
}
float EventPlayer::get_pitch_scale() const {
return pitch_scale;
}
void EventPlayer::set_tempo_scale(float p_tempo_scale) {
tempo_scale=p_tempo_scale;
if (playback.is_valid())
playback->set_tempo_scale(tempo_scale);
}
float EventPlayer::get_tempo_scale() const {
return tempo_scale;
}
String EventPlayer::get_stream_name() const {
if (stream.is_null())
return "<No Stream>";
return stream->get_name();
}
int EventPlayer::get_loop_count() const {
if (playback.is_null())
return 0;
return playback->get_loop_count();
}
float EventPlayer::get_pos() const {
if (playback.is_null())
return 0;
return playback->get_pos();
}
float EventPlayer::get_length() const {
if (stream.is_null())
return 0;
return stream->get_length();
}
void EventPlayer::seek_pos(float p_time) {
if (playback.is_null())
return;
return playback->seek_pos(p_time);
}
void EventPlayer::set_autoplay(bool p_enable) {
autoplay=p_enable;
}
bool EventPlayer::has_autoplay() const {
return autoplay;
}
void EventPlayer::set_paused(bool p_paused) {
paused=p_paused;
if (playback.is_valid())
playback->set_paused(p_paused);
}
bool EventPlayer::is_paused() const {
return paused;
}
void EventPlayer::_set_play(bool p_play) {
_play=p_play;
if (is_inside_tree()) {
if(_play)
play();
else
stop();
}
}
bool EventPlayer::_get_play() const{
return _play;
}
void EventPlayer::set_channel_volume(int p_channel,float p_volume) {
ERR_FAIL_INDEX(p_channel,MAX_CHANNELS);
channel_volume[p_channel]=p_volume;
if (playback.is_valid())
playback->set_channel_volume(p_channel,p_volume);
}
float EventPlayer::get_channel_volume(int p_channel) const{
ERR_FAIL_INDEX_V(p_channel,MAX_CHANNELS,0);
return channel_volume[p_channel];
}
float EventPlayer::get_channel_last_note_time(int p_channel) const {
if (playback.is_valid())
return playback->get_last_note_time(p_channel);
return 0;
}
void EventPlayer::_bind_methods() {
ClassDB::bind_method(_MD("set_stream","stream:EventStream"),&EventPlayer::set_stream);
ClassDB::bind_method(_MD("get_stream:EventStream"),&EventPlayer::get_stream);
ClassDB::bind_method(_MD("play"),&EventPlayer::play);
ClassDB::bind_method(_MD("stop"),&EventPlayer::stop);
ClassDB::bind_method(_MD("is_playing"),&EventPlayer::is_playing);
ClassDB::bind_method(_MD("set_paused","paused"),&EventPlayer::set_paused);
ClassDB::bind_method(_MD("is_paused"),&EventPlayer::is_paused);
ClassDB::bind_method(_MD("set_loop","enabled"),&EventPlayer::set_loop);
ClassDB::bind_method(_MD("has_loop"),&EventPlayer::has_loop);
ClassDB::bind_method(_MD("set_volume","volume"),&EventPlayer::set_volume);
ClassDB::bind_method(_MD("get_volume"),&EventPlayer::get_volume);
ClassDB::bind_method(_MD("set_pitch_scale","pitch_scale"),&EventPlayer::set_pitch_scale);
ClassDB::bind_method(_MD("get_pitch_scale"),&EventPlayer::get_pitch_scale);
ClassDB::bind_method(_MD("set_tempo_scale","tempo_scale"),&EventPlayer::set_tempo_scale);
ClassDB::bind_method(_MD("get_tempo_scale"),&EventPlayer::get_tempo_scale);
ClassDB::bind_method(_MD("set_volume_db","db"),&EventPlayer::set_volume_db);
ClassDB::bind_method(_MD("get_volume_db"),&EventPlayer::get_volume_db);
ClassDB::bind_method(_MD("get_stream_name"),&EventPlayer::get_stream_name);
ClassDB::bind_method(_MD("get_loop_count"),&EventPlayer::get_loop_count);
ClassDB::bind_method(_MD("get_pos"),&EventPlayer::get_pos);
ClassDB::bind_method(_MD("seek_pos","time"),&EventPlayer::seek_pos);
ClassDB::bind_method(_MD("get_length"),&EventPlayer::get_length);
ClassDB::bind_method(_MD("set_autoplay","enabled"),&EventPlayer::set_autoplay);
ClassDB::bind_method(_MD("has_autoplay"),&EventPlayer::has_autoplay);
ClassDB::bind_method(_MD("set_channel_volume","channel","channel_volume"),&EventPlayer::set_channel_volume);
ClassDB::bind_method(_MD("get_channel_volume","channel"),&EventPlayer::get_channel_volume);
ClassDB::bind_method(_MD("get_channel_last_note_time","channel"),&EventPlayer::get_channel_last_note_time);
ClassDB::bind_method(_MD("_set_play","play"),&EventPlayer::_set_play);
ClassDB::bind_method(_MD("_get_play"),&EventPlayer::_get_play);
ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE,"EventStream"), _SCS("set_stream"), _SCS("get_stream") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "play"), _SCS("_set_play"), _SCS("_get_play") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "loop"), _SCS("set_loop"), _SCS("has_loop") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE,"-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE,"0.001,16,0.001"), _SCS("set_pitch_scale"), _SCS("get_pitch_scale") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "tempo_scale", PROPERTY_HINT_RANGE,"0.001,16,0.001"), _SCS("set_tempo_scale"), _SCS("get_tempo_scale") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "paused"), _SCS("set_paused"), _SCS("is_paused") );
}
EventPlayer::EventPlayer() {
volume=1;
loops=false;
paused=false;
autoplay=false;
_play=false;
pitch_scale=1.0;
tempo_scale=1.0;
for(int i=0;i<MAX_CHANNELS;i++)
channel_volume[i]=1.0;
}
EventPlayer::~EventPlayer() {
}

View File

@ -1,109 +0,0 @@
/*************************************************************************/
/* event_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EVENT_PLAYER_H
#define EVENT_PLAYER_H
#include "scene/main/node.h"
#include "scene/resources/event_stream.h"
class EventPlayer : public Node {
GDCLASS(EventPlayer,Node);
enum {
MAX_CHANNELS=256
};
Ref<EventStreamPlayback> playback;
Ref<EventStream> stream;
bool paused;
bool autoplay;
bool loops;
float volume;
float tempo_scale;
float pitch_scale;
float channel_volume[MAX_CHANNELS];
bool _play;
void _set_play(bool p_play);
bool _get_play() const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(const Ref<EventStream> &p_stream);
Ref<EventStream> get_stream() const;
void play();
void stop();
bool is_playing() const;
void set_paused(bool p_paused);
bool is_paused() const;
void set_loop(bool p_enable);
bool has_loop() const;
void set_volume(float p_vol);
float get_volume() const;
void set_volume_db(float p_db);
float get_volume_db() const;
void set_pitch_scale(float p_scale);
float get_pitch_scale() const;
void set_tempo_scale(float p_scale);
float get_tempo_scale() const;
String get_stream_name() const;
int get_loop_count() const;
float get_pos() const;
void seek_pos(float p_time);
float get_length() const;
void set_autoplay(bool p_vol);
bool has_autoplay() const;
void set_channel_volume(int p_channel,float p_volume);
float get_channel_volume(int p_channel) const;
float get_channel_last_note_time(int p_channel) const;
EventPlayer();
~EventPlayer();
};
#endif // EVENT_PLAYER_H

View File

@ -1,718 +0,0 @@
/*************************************************************************/
/* sample_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sample_player.h"
#include "servers/audio_server.h"
bool SamplePlayer::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name=="play/play") {
if (library.is_valid()) {
String what=p_value;
if (what=="")
stop_all();
else
play(what);
played_back=what;
}
} else if (name=="config/samples")
set_sample_library(p_value);
else if (name=="config/polyphony")
set_polyphony(p_value);
else if (name.begins_with("default/")) {
String what=name.right(8);
if (what=="volume_db")
set_default_volume_db(p_value);
else if (what=="pitch_scale")
set_default_pitch_scale(p_value);
else if (what=="pan")
_default.pan=p_value;
else if (what=="depth")
_default.depth=p_value;
else if (what=="height")
_default.height=p_value;
else if (what=="filter/type")
_default.filter_type=FilterType(p_value.operator int());
else if (what=="filter/cutoff")
_default.filter_cutoff=p_value;
else if (what=="filter/resonance")
_default.filter_resonance=p_value;
else if (what=="filter/gain")
_default.filter_gain=p_value;
else if (what=="reverb_room")
_default.reverb_room=ReverbRoomType(p_value.operator int());
else if (what=="reverb_send")
_default.reverb_send=p_value;
else if (what=="chorus_send")
_default.chorus_send=p_value;
else
return false;
} else
return false;
return true;
}
bool SamplePlayer::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
if (name=="play/play") {
r_ret=played_back;
} else if (name=="config/polyphony") {
r_ret= get_polyphony();
} else if (name=="config/samples") {
r_ret= get_sample_library();
} else if (name.begins_with("default/")) {
String what=name.right(8);
if (what=="volume_db")
r_ret= get_default_volume_db();
else if (what=="pitch_scale")
r_ret= get_default_pitch_scale();
else if (what=="pan")
r_ret= _default.pan;
else if (what=="depth")
r_ret= _default.depth;
else if (what=="height")
r_ret= _default.height;
else if (what=="filter/type")
r_ret= _default.filter_type;
else if (what=="filter/cutoff")
r_ret= _default.filter_cutoff;
else if (what=="filter/resonance")
r_ret= _default.filter_resonance;
else if (what=="filter/gain")
r_ret= _default.filter_gain;
else if (what=="reverb_room")
r_ret= _default.reverb_room;
else if (what=="reverb_send")
r_ret= _default.reverb_send;
else if (what=="chorus_send")
r_ret= _default.chorus_send;
else
return false;
} else
return false;
return true;
}
void SamplePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
String en="";
if (library.is_valid()) {
List<StringName> samples;
Ref<SampleLibrary> ncl=library;
ncl->get_sample_list(&samples);
for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
en+=",";
en+=E->get();
}
}
p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
p_list->push_back( PropertyInfo( Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,256,1"));
p_list->push_back( PropertyInfo( Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/pitch_scale", PROPERTY_HINT_RANGE, "0.01,48,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/pan", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/depth", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/height", PROPERTY_HINT_RANGE, "-1,1,0.01"));
p_list->push_back( PropertyInfo( Variant::INT, "default/filter/type", PROPERTY_HINT_ENUM, "Disabled,Lowpass,Bandpass,Highpass,Notch,Peak,BandLimit,LowShelf,HighShelf"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/cutoff", PROPERTY_HINT_RANGE, "20,16384.0,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/resonance", PROPERTY_HINT_RANGE, "0,4,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/filter/gain", PROPERTY_HINT_RANGE, "0,2,0.01"));
p_list->push_back( PropertyInfo( Variant::INT, "default/reverb_room", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/reverb_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
p_list->push_back( PropertyInfo( Variant::REAL, "default/chorus_send", PROPERTY_HINT_RANGE, "0,1,0.01"));
}
SamplePlayer::Voice::Voice() {
voice=AudioServer::get_singleton()->voice_create();
clear();
}
void SamplePlayer::Voice::clear() {
check=0;
mix_rate=44100;
volume=1;
pan=0;
pan_depth=0;
pan_height=0;
filter_type=FILTER_NONE;
filter_cutoff=0;
filter_resonance=0;
chorus_send=0;
reverb_room=REVERB_HALL;
reverb_send=0;
active=false;
}
SamplePlayer::Voice::~Voice() {
AudioServer::get_singleton()->free(voice);
}
void SamplePlayer::set_polyphony(int p_voice_count) {
ERR_FAIL_COND( p_voice_count <1 || p_voice_count >0xFFFE );
voices.resize(p_voice_count);
}
int SamplePlayer::get_polyphony() const {
return voices.size();
}
SamplePlayer::VoiceID SamplePlayer::play(const String& p_name,bool unique) {
if (library.is_null())
return INVALID_VOICE_ID;
ERR_FAIL_COND_V( !library->has_sample(p_name), INVALID_VOICE_ID );
Ref<Sample> sample = library->get_sample(p_name);
float vol_change = library->sample_get_volume_db(p_name);
float pitch_change = library->sample_get_pitch_scale(p_name);
last_check++;
last_id = (last_id + 1) % voices.size();
Voice&v = voices[last_id];
v.clear();
v.mix_rate=sample->get_mix_rate()*(_default.pitch_scale*pitch_change);
v.sample_mix_rate=sample->get_mix_rate();
v.check=last_check;
v.volume=Math::db2linear(_default.volume_db+vol_change);
v.pan=_default.pan;
v.pan_depth=_default.depth;
v.pan_height=_default.height;
v.filter_type=_default.filter_type;
v.filter_cutoff=_default.filter_cutoff;
v.filter_resonance=_default.filter_resonance;
v.filter_gain=_default.filter_gain;
v.chorus_send=_default.chorus_send;
v.reverb_room=_default.reverb_room;
v.reverb_send=_default.reverb_send;
AudioServer::get_singleton()->voice_play(v.voice,sample->get_rid());
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)v.filter_type,v.filter_cutoff,v.filter_resonance,v.filter_gain);
AudioServer::get_singleton()->voice_set_chorus(v.voice,v.chorus_send);
AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)v.reverb_room,v.reverb_send);
v.active=true;
if (unique) {
for(int i=0;i<voices.size();i++) {
if (!voices[i].active || uint32_t(i)==last_id)
continue;
AudioServer::get_singleton()->voice_stop(voices[i].voice);
voices[i].clear();
}
}
return last_id | (last_check<<16);
}
void SamplePlayer::stop_all() {
for(int i=0;i<voices.size();i++) {
if (!voices[i].active)
continue;
AudioServer::get_singleton()->voice_stop(voices[i].voice);
voices[i].clear();
}
}
#define _GET_VOICE\
uint32_t voice=p_voice&0xFFFF;\
ERR_FAIL_COND(voice >= (uint32_t)voices.size());\
Voice &v=voices[voice];\
if (v.check!=uint32_t(p_voice>>16))\
return;\
ERR_FAIL_COND(!v.active);
void SamplePlayer::stop(VoiceID p_voice) {
_GET_VOICE
AudioServer::get_singleton()->voice_stop(v.voice);
v.active=false;
}
void SamplePlayer::set_mix_rate(VoiceID p_voice, int p_mix_rate) {
_GET_VOICE
v.mix_rate=p_mix_rate;
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
}
void SamplePlayer::set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
_GET_VOICE
v.mix_rate=v.sample_mix_rate*p_pitch_scale;
AudioServer::get_singleton()->voice_set_mix_rate(v.voice,v.mix_rate);
}
void SamplePlayer::set_volume(VoiceID p_voice, float p_volume) {
_GET_VOICE
v.volume=p_volume;
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
}
void SamplePlayer::set_volume_db(VoiceID p_voice, float p_db) {
//@TODO handle 0 volume as -80db or something
_GET_VOICE
v.volume=Math::db2linear(p_db);
AudioServer::get_singleton()->voice_set_volume(v.voice,v.volume);
}
void SamplePlayer::set_pan(VoiceID p_voice, float p_pan,float p_pan_depth,float p_pan_height) {
_GET_VOICE
v.pan=p_pan;
v.pan_depth=p_pan_depth;
v.pan_height=p_pan_height;
AudioServer::get_singleton()->voice_set_pan(v.voice,v.pan,v.pan_depth,v.pan_height);
}
void SamplePlayer::set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
_GET_VOICE
v.filter_type=p_filter;
v.filter_cutoff=p_cutoff;
v.filter_resonance=p_resonance;
v.filter_gain=p_gain;
AudioServer::get_singleton()->voice_set_filter(v.voice,(AudioServer::FilterType)p_filter,p_cutoff,p_resonance);
}
void SamplePlayer::set_chorus(VoiceID p_voice,float p_send) {
_GET_VOICE
v.chorus_send=p_send;
AudioServer::get_singleton()->voice_set_chorus(v.voice,p_send);
}
void SamplePlayer::set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send) {
_GET_VOICE
v.reverb_room=p_room;
v.reverb_send=p_send;
AudioServer::get_singleton()->voice_set_reverb(v.voice,(AudioServer::ReverbRoomType)p_room,p_send);
}
#define _GET_VOICE_V(m_ret)\
uint32_t voice=p_voice&0xFFFF;\
ERR_FAIL_COND_V(voice >= (uint32_t)voices.size(),m_ret);\
const Voice &v=voices[voice];\
if (v.check!=(p_voice>>16))\
return m_ret;\
ERR_FAIL_COND_V(!v.active,m_ret);
int SamplePlayer::get_mix_rate(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.mix_rate;
}
float SamplePlayer::get_pitch_scale(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.sample_mix_rate/(float)v.mix_rate;
}
float SamplePlayer::get_volume(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.volume;
}
float SamplePlayer::get_volume_db(VoiceID p_voice) const {
_GET_VOICE_V(0);
return Math::linear2db(v.volume);
}
float SamplePlayer::get_pan(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan;
}
float SamplePlayer::get_pan_depth(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan_depth;
}
float SamplePlayer::get_pan_height(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.pan_height;
}
SamplePlayer::FilterType SamplePlayer::get_filter_type(VoiceID p_voice) const {
_GET_VOICE_V(FILTER_NONE);
return v.filter_type;
}
float SamplePlayer::get_filter_cutoff(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_cutoff;
}
float SamplePlayer::get_filter_resonance(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_resonance;
}
float SamplePlayer::get_filter_gain(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.filter_gain;
}
float SamplePlayer::get_chorus(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.chorus_send;
}
SamplePlayer::ReverbRoomType SamplePlayer::get_reverb_room(VoiceID p_voice) const {
_GET_VOICE_V(REVERB_SMALL);
return v.reverb_room;
}
float SamplePlayer::get_reverb(VoiceID p_voice) const {
_GET_VOICE_V(0);
return v.reverb_send;
}
bool SamplePlayer::is_voice_active(VoiceID p_voice) const {
_GET_VOICE_V(false);
return v.active && AudioServer::get_singleton()->voice_is_active(v.voice);
}
bool SamplePlayer::is_active() const {
for(int i=0;i<voices.size();i++) {
if (voices[i].active && AudioServer::get_singleton()->voice_is_active(voices[i].voice))
return true;
}
return false;
}
void SamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) {
library=p_library;
_change_notify();
}
Ref<SampleLibrary> SamplePlayer::get_sample_library() const {
return library;
}
void SamplePlayer::set_default_pitch_scale(float p_pitch_scale) {
_default.pitch_scale=p_pitch_scale;
}
void SamplePlayer::set_default_volume(float p_volume) {
_default.volume_db=Math::linear2db(p_volume);
}
void SamplePlayer::set_default_volume_db(float p_db) {
_default.volume_db=p_db;
}
void SamplePlayer::set_default_pan(float p_pan,float p_pan_depth,float p_pan_height) {
_default.pan=p_pan;
_default.depth=p_pan_depth;
_default.height=p_pan_height;
}
void SamplePlayer::set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain) {
_default.filter_type=p_filter;
_default.filter_cutoff=p_cutoff;
_default.filter_resonance=p_resonance;
_default.filter_gain=p_gain;
}
void SamplePlayer::set_default_chorus(float p_send) {
_default.chorus_send=p_send;
}
void SamplePlayer::set_default_reverb(ReverbRoomType p_room,float p_send) {
_default.reverb_room=p_room;
_default.reverb_send=p_send;
}
float SamplePlayer::get_default_volume() const {
return Math::db2linear(_default.volume_db);
}
float SamplePlayer::get_default_volume_db() const {
return _default.volume_db;
}
float SamplePlayer::get_default_pitch_scale() const {
return _default.pitch_scale;
}
float SamplePlayer::get_default_pan() const {
return _default.pan;
}
float SamplePlayer::get_default_pan_depth() const {
return _default.depth;
}
float SamplePlayer::get_default_pan_height() const {
return _default.height;
}
SamplePlayer::FilterType SamplePlayer::get_default_filter_type() const {
return _default.filter_type;
}
float SamplePlayer::get_default_filter_cutoff() const {
return _default.filter_cutoff;
}
float SamplePlayer::get_default_filter_resonance() const {
return _default.filter_resonance;
}
float SamplePlayer::get_default_filter_gain() const {
return _default.filter_gain;
}
float SamplePlayer::get_default_chorus() const {
return _default.chorus_send;
}
SamplePlayer::ReverbRoomType SamplePlayer::get_default_reverb_room() const {
return _default.reverb_room;
}
float SamplePlayer::get_default_reverb() const {
return _default.reverb_send;
}
String SamplePlayer::get_configuration_warning() const {
if (library.is_null()) {
return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound.");
}
return String();
}
void SamplePlayer::_bind_methods() {
ClassDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer::set_sample_library );
ClassDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer::get_sample_library );
ClassDB::bind_method(_MD("set_polyphony","max_voices"),&SamplePlayer::set_polyphony );
ClassDB::bind_method(_MD("get_polyphony"),&SamplePlayer::get_polyphony );
ClassDB::bind_method(_MD("play","name","unique"),&SamplePlayer::play, DEFVAL(false) );
ClassDB::bind_method(_MD("stop","voice"),&SamplePlayer::stop );
ClassDB::bind_method(_MD("stop_all"),&SamplePlayer::stop_all );
ClassDB::bind_method(_MD("set_mix_rate","voice","hz"),&SamplePlayer::set_mix_rate );
ClassDB::bind_method(_MD("set_pitch_scale","voice","ratio"),&SamplePlayer::set_pitch_scale );
ClassDB::bind_method(_MD("set_volume","voice","volume"),&SamplePlayer::set_volume );
ClassDB::bind_method(_MD("set_volume_db","voice","db"),&SamplePlayer::set_volume_db );
ClassDB::bind_method(_MD("set_pan","voice","pan","depth","height"),&SamplePlayer::set_pan,DEFVAL(0),DEFVAL(0) );
ClassDB::bind_method(_MD("set_filter","voice","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_filter,DEFVAL(0) );
ClassDB::bind_method(_MD("set_chorus","voice","send"),&SamplePlayer::set_chorus );
ClassDB::bind_method(_MD("set_reverb","voice","room_type","send"),&SamplePlayer::set_reverb );
ClassDB::bind_method(_MD("get_mix_rate","voice"),&SamplePlayer::get_mix_rate );
ClassDB::bind_method(_MD("get_pitch_scale","voice"),&SamplePlayer::get_pitch_scale );
ClassDB::bind_method(_MD("get_volume","voice"),&SamplePlayer::get_volume );
ClassDB::bind_method(_MD("get_volume_db","voice"),&SamplePlayer::get_volume_db );
ClassDB::bind_method(_MD("get_pan","voice"),&SamplePlayer::get_pan );
ClassDB::bind_method(_MD("get_pan_depth","voice"),&SamplePlayer::get_pan_depth );
ClassDB::bind_method(_MD("get_pan_height","voice"),&SamplePlayer::get_pan_height );
ClassDB::bind_method(_MD("get_filter_type","voice"),&SamplePlayer::get_filter_type );
ClassDB::bind_method(_MD("get_filter_cutoff","voice"),&SamplePlayer::get_filter_cutoff );
ClassDB::bind_method(_MD("get_filter_resonance","voice"),&SamplePlayer::get_filter_resonance );
ClassDB::bind_method(_MD("get_filter_gain","voice"),&SamplePlayer::get_filter_gain );
ClassDB::bind_method(_MD("get_chorus","voice"),&SamplePlayer::get_chorus );
ClassDB::bind_method(_MD("get_reverb_room","voice"),&SamplePlayer::get_reverb_room );
ClassDB::bind_method(_MD("get_reverb","voice"),&SamplePlayer::get_reverb );
ClassDB::bind_method(_MD("set_default_pitch_scale","ratio"),&SamplePlayer::set_default_pitch_scale );
ClassDB::bind_method(_MD("set_default_volume","volume"),&SamplePlayer::set_default_volume );
ClassDB::bind_method(_MD("set_default_volume_db","db"),&SamplePlayer::set_default_volume_db );
ClassDB::bind_method(_MD("set_default_pan","pan","depth","height"),&SamplePlayer::set_default_pan,DEFVAL(0),DEFVAL(0) );
ClassDB::bind_method(_MD("set_default_filter","type","cutoff_hz","resonance","gain"),&SamplePlayer::set_default_filter,DEFVAL(0) );
ClassDB::bind_method(_MD("set_default_chorus","send"),&SamplePlayer::set_default_chorus );
ClassDB::bind_method(_MD("set_default_reverb","room_type","send"),&SamplePlayer::set_default_reverb );
ClassDB::bind_method(_MD("get_default_pitch_scale"),&SamplePlayer::get_default_pitch_scale );
ClassDB::bind_method(_MD("get_default_volume"),&SamplePlayer::get_default_volume );
ClassDB::bind_method(_MD("get_default_volume_db"),&SamplePlayer::get_default_volume_db );
ClassDB::bind_method(_MD("get_default_pan"),&SamplePlayer::get_default_pan );
ClassDB::bind_method(_MD("get_default_pan_depth"),&SamplePlayer::get_default_pan_depth );
ClassDB::bind_method(_MD("get_default_pan_height"),&SamplePlayer::get_default_pan_height );
ClassDB::bind_method(_MD("get_default_filter_type"),&SamplePlayer::get_default_filter_type );
ClassDB::bind_method(_MD("get_default_filter_cutoff"),&SamplePlayer::get_default_filter_cutoff );
ClassDB::bind_method(_MD("get_default_filter_resonance"),&SamplePlayer::get_default_filter_resonance );
ClassDB::bind_method(_MD("get_default_filter_gain"),&SamplePlayer::get_default_filter_gain );
ClassDB::bind_method(_MD("get_default_chorus"),&SamplePlayer::get_default_chorus );
ClassDB::bind_method(_MD("get_default_reverb_room"),&SamplePlayer::get_default_reverb_room );
ClassDB::bind_method(_MD("get_default_reverb"),&SamplePlayer::get_default_reverb );
ClassDB::bind_method(_MD("is_active"),&SamplePlayer::is_active );
ClassDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer::is_voice_active );
BIND_CONSTANT( FILTER_NONE);
BIND_CONSTANT( FILTER_LOWPASS);
BIND_CONSTANT( FILTER_BANDPASS);
BIND_CONSTANT( FILTER_HIPASS);
BIND_CONSTANT( FILTER_NOTCH);
BIND_CONSTANT( FILTER_PEAK);
BIND_CONSTANT( FILTER_BANDLIMIT); ///< cutoff is LP resonace is HP
BIND_CONSTANT( FILTER_LOW_SHELF);
BIND_CONSTANT( FILTER_HIGH_SHELF);
BIND_CONSTANT( REVERB_SMALL );
BIND_CONSTANT( REVERB_MEDIUM );
BIND_CONSTANT( REVERB_LARGE );
BIND_CONSTANT( REVERB_HALL );
BIND_CONSTANT( INVALID_VOICE_ID );
}
SamplePlayer::SamplePlayer() {
voices.resize(1);
_default.pitch_scale=1;
_default.volume_db=0;
_default.pan=0;
_default.depth=0;
_default.height=0;
_default.filter_type=FILTER_NONE;
_default.filter_cutoff=5000;
_default.filter_resonance=1;
_default.filter_gain=1;
_default.chorus_send=0;
_default.reverb_room=REVERB_LARGE;
_default.reverb_send=0;
last_id=0;
last_check=0;
}
SamplePlayer::~SamplePlayer() {
}

View File

@ -1,200 +0,0 @@
/*************************************************************************/
/* sample_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SAMPLE_PLAYER_H
#define SAMPLE_PLAYER_H
#include "scene/main/node.h"
#include "scene/resources/sample_library.h"
class SamplePlayer : public Node {
GDCLASS( SamplePlayer, Node );
OBJ_CATEGORY("Audio Nodes");
public:
enum FilterType {
FILTER_NONE,
FILTER_LOWPASS,
FILTER_BANDPASS,
FILTER_HIPASS,
FILTER_NOTCH,
FILTER_PEAK,
FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP
FILTER_LOW_SHELF,
FILTER_HIGH_SHELF,
};
enum ReverbRoomType {
REVERB_SMALL,
REVERB_MEDIUM,
REVERB_LARGE,
REVERB_HALL
};
enum {
INVALID_VOICE_ID=0xFFFFFFFF
};
typedef uint32_t VoiceID;
private:
Ref<SampleLibrary> library;
struct Voice {
RID voice;
uint32_t check;
bool active;
int sample_mix_rate;
int mix_rate;
float volume;
float pan;
float pan_depth;
float pan_height;
FilterType filter_type;
float filter_cutoff;
float filter_resonance;
float filter_gain;
float chorus_send;
ReverbRoomType reverb_room;
float reverb_send;
void clear();
Voice();
~Voice();
};
Vector<Voice> voices;
struct Default {
float reverb_send;
float pitch_scale;
float volume_db;
float pan;
float depth;
float height;
FilterType filter_type;
float filter_cutoff;
float filter_resonance;
float filter_gain;
float chorus_send;
ReverbRoomType reverb_room;
} _default;
uint32_t last_id;
uint16_t last_check;
String played_back;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_sample_library(const Ref<SampleLibrary>& p_library);
Ref<SampleLibrary> get_sample_library() const;
void set_polyphony(int p_voice_count);
int get_polyphony() const;
VoiceID play(const String& p_name,bool unique=false);
void stop(VoiceID p_voice);
void stop_all();
bool is_voice_active(VoiceID) const;
bool is_active() const;
void set_mix_rate(VoiceID p_voice, int p_mix_rate);
void set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
void set_volume(VoiceID p_voice, float p_volume);
void set_volume_db(VoiceID p_voice, float p_db);
void set_pan(VoiceID p_voice, float p_pan,float p_pan_depth=0,float p_pan_height=0);
void set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain);
void set_chorus(VoiceID p_voice,float p_send);
void set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send);
int get_mix_rate(VoiceID p_voice) const;
float get_pitch_scale(VoiceID p_voice) const;
float get_volume(VoiceID p_voice) const;
float get_volume_db(VoiceID p_voice) const;
float get_pan(VoiceID p_voice) const;
float get_pan_depth(VoiceID p_voice) const;
float get_pan_height(VoiceID p_voice) const;
FilterType get_filter_type(VoiceID p_voice) const;
float get_filter_cutoff(VoiceID p_voice) const;
float get_filter_resonance(VoiceID p_voice) const;
float get_filter_gain(VoiceID p_voice) const;
float get_chorus(VoiceID p_voice) const;
ReverbRoomType get_reverb_room(VoiceID p_voice) const;
float get_reverb(VoiceID p_voice) const;
void set_default_pitch_scale(float p_pitch_scale);
void set_default_volume(float p_volume);
void set_default_volume_db(float p_db);
void set_default_pan(float p_pan,float p_pan_depth=0,float p_pan_height=0);
void set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain);
void set_default_chorus(float p_send);
void set_default_reverb(ReverbRoomType p_room,float p_send);
float get_default_volume() const;
float get_default_volume_db() const;
float get_default_pitch_scale() const;
float get_default_pan() const;
float get_default_pan_depth() const;
float get_default_pan_height() const;
FilterType get_default_filter_type() const;
float get_default_filter_cutoff() const;
float get_default_filter_resonance() const;
float get_default_filter_gain() const;
float get_default_chorus() const;
ReverbRoomType get_default_reverb_room() const;
float get_default_reverb() const;
String get_configuration_warning() const;
SamplePlayer();
~SamplePlayer();
};
VARIANT_ENUM_CAST( SamplePlayer::FilterType );
VARIANT_ENUM_CAST( SamplePlayer::ReverbRoomType );
#endif // SAMPLE_PLAYER_H

View File

@ -1,180 +0,0 @@
/*************************************************************************/
/* sound_room_params.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sound_room_params.h"
#include "scene/main/viewport.h"
#ifndef _3D_DISABLED
void SoundRoomParams::_update_sound_room() {
if (!room.is_valid())
return;
for(int i=0;i<PARAM_MAX;i++) {
SpatialSoundServer::get_singleton()->room_set_param(room,SpatialSoundServer::RoomParam(i),params[i]);
}
SpatialSoundServer::get_singleton()->room_set_reverb(room,SpatialSoundServer::RoomReverb(reverb));
SpatialSoundServer::get_singleton()->room_set_force_params_to_all_sources(room,force_params_for_all_sources);
}
void SoundRoomParams::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
//#if 0
Node *n=this;
Room *room_instance=NULL;
while(n) {
room_instance=n->cast_to<Room>();
if (room_instance) {
break;
}
if (n->cast_to<Viewport>())
break;
n=n->get_parent();
}
if (room_instance) {
room=room_instance->get_sound_room();
} else {
room=get_viewport()->find_world()->get_sound_space();
}
_update_sound_room();
//#endif
} break;
case NOTIFICATION_EXIT_TREE: {
room=RID();
} break;
}
}
void SoundRoomParams::set_param(Params p_param, float p_value) {
ERR_FAIL_INDEX(p_param,PARAM_MAX);
params[p_param]=p_value;
if (room.is_valid())
SpatialSoundServer::get_singleton()->room_set_param(room,SpatialSoundServer::RoomParam(p_param),p_value);
}
float SoundRoomParams::get_param(Params p_param) const {
ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
return params[p_param];
}
void SoundRoomParams::set_reverb_mode(Reverb p_mode) {
ERR_FAIL_INDEX(p_mode,4);
reverb=p_mode;
if (room.is_valid())
SpatialSoundServer::get_singleton()->room_set_reverb(room,SpatialSoundServer::RoomReverb(p_mode));
}
SoundRoomParams::Reverb SoundRoomParams::get_reverb_mode() const {
return reverb;
}
void SoundRoomParams::set_force_params_to_all_sources(bool p_force) {
force_params_for_all_sources=p_force;
if (room.is_valid())
SpatialSoundServer::get_singleton()->room_set_force_params_to_all_sources(room,p_force);
}
bool SoundRoomParams::is_forcing_params_to_all_sources() {
return force_params_for_all_sources;
}
void SoundRoomParams::_bind_methods() {
ClassDB::bind_method(_MD("set_param","param","value"),&SoundRoomParams::set_param );
ClassDB::bind_method(_MD("get_param","param"),&SoundRoomParams::get_param );
ClassDB::bind_method(_MD("set_reverb_mode","reverb_mode","value"),&SoundRoomParams::set_reverb_mode );
ClassDB::bind_method(_MD("get_reverb_mode","reverb_mode"),&SoundRoomParams::get_reverb_mode );
ClassDB::bind_method(_MD("set_force_params_to_all_sources","enabled"),&SoundRoomParams::set_force_params_to_all_sources );
ClassDB::bind_method(_MD("is_forcing_params_to_all_sources"),&SoundRoomParams::is_forcing_params_to_all_sources );
ADD_PROPERTY( PropertyInfo( Variant::INT, "reverb/mode", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall"), _SCS("set_reverb_mode"), _SCS("get_reverb_mode") );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/speed_of_scale", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPEED_OF_SOUND_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/doppler_factor",PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_DOPPLER_FACTOR );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_scale_db",PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_SCALE_DB );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/reverb_send",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_REVERB_SEND );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/chorus_send",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_CHORUS_SEND );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_SCALE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_cutoff",PROPERTY_HINT_RANGE, "30,16384,1"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_CUTOFF );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_floor_db",PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_FLOOR_DB );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_ratio_exp",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_RATIO_EXP );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_reverb_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_REVERB_SCALE );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "force_to_all_sources"),_SCS("set_force_params_to_all_sources"),_SCS("is_forcing_params_to_all_sources") );
}
SoundRoomParams::SoundRoomParams() {
reverb=REVERB_HALL;
params[PARAM_SPEED_OF_SOUND_SCALE]=1;
params[PARAM_DOPPLER_FACTOR]=1.0;
params[PARAM_PITCH_SCALE]=1.0;
params[PARAM_VOLUME_SCALE_DB]=0;
params[PARAM_REVERB_SEND]=0;
params[PARAM_CHORUS_SEND]=0;
params[PARAM_ATTENUATION_SCALE]=1.0;
params[PARAM_ATTENUATION_HF_CUTOFF]=5000;
params[PARAM_ATTENUATION_HF_FLOOR_DB]=-24.0;
params[PARAM_ATTENUATION_HF_RATIO_EXP]=1.0;
params[PARAM_ATTENUATION_REVERB_SCALE]=0.0;
force_params_for_all_sources=false;
}
#endif

View File

@ -1,100 +0,0 @@
/*************************************************************************/
/* sound_room_params.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SOUND_ROOM_PARAMS_H
#define SOUND_ROOM_PARAMS_H
#include "scene/main/node.h"
#include "servers/spatial_sound_server.h"
#ifndef _3D_DISABLED
#include "scene/3d/room_instance.h"
class SoundRoomParams : public Node {
GDCLASS( SoundRoomParams, Node );
public:
enum Params {
PARAM_SPEED_OF_SOUND_SCALE=SpatialSoundServer::ROOM_PARAM_SPEED_OF_SOUND_SCALE,
PARAM_DOPPLER_FACTOR=SpatialSoundServer::ROOM_PARAM_DOPPLER_FACTOR,
PARAM_PITCH_SCALE=SpatialSoundServer::ROOM_PARAM_PITCH_SCALE,
PARAM_VOLUME_SCALE_DB=SpatialSoundServer::ROOM_PARAM_VOLUME_SCALE_DB,
PARAM_REVERB_SEND=SpatialSoundServer::ROOM_PARAM_REVERB_SEND,
PARAM_CHORUS_SEND=SpatialSoundServer::ROOM_PARAM_CHORUS_SEND,
PARAM_ATTENUATION_SCALE=SpatialSoundServer::ROOM_PARAM_ATTENUATION_SCALE,
PARAM_ATTENUATION_HF_CUTOFF=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_CUTOFF,
PARAM_ATTENUATION_HF_FLOOR_DB=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_FLOOR_DB,
PARAM_ATTENUATION_HF_RATIO_EXP=SpatialSoundServer::ROOM_PARAM_ATTENUATION_HF_RATIO_EXP,
PARAM_ATTENUATION_REVERB_SCALE=SpatialSoundServer::ROOM_PARAM_ATTENUATION_REVERB_SCALE,
PARAM_MAX=SpatialSoundServer::ROOM_PARAM_MAX
};
enum Reverb {
REVERB_SMALL,
REVERB_MEDIUM,
REVERB_LARGE,
REVERB_HALL
};
private:
RID room;
float params[PARAM_MAX];
Reverb reverb;
bool force_params_for_all_sources;
void _update_sound_room();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_param(Params p_param, float p_value);
float get_param(Params p_param) const;
void set_reverb_mode(Reverb p_mode);
Reverb get_reverb_mode() const;
void set_force_params_to_all_sources(bool p_force);
bool is_forcing_params_to_all_sources();
SoundRoomParams();
};
VARIANT_ENUM_CAST(SoundRoomParams::Params);
VARIANT_ENUM_CAST(SoundRoomParams::Reverb);
#endif
#endif // SOUND_ROOM_PARAMS_H

View File

@ -1,428 +0,0 @@
/*************************************************************************/
/* stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "stream_player.h"
int StreamPlayer::InternalStream::get_channel_count() const {
return player->sp_get_channel_count();
}
void StreamPlayer::InternalStream::set_mix_rate(int p_rate){
return player->sp_set_mix_rate(p_rate);
}
bool StreamPlayer::InternalStream::mix(int32_t *p_buffer,int p_frames){
return player->sp_mix(p_buffer,p_frames);
}
void StreamPlayer::InternalStream::update(){
player->sp_update();
}
int StreamPlayer::sp_get_channel_count() const {
return playback->get_channels();
}
void StreamPlayer::sp_set_mix_rate(int p_rate){
server_mix_rate=p_rate;
}
bool StreamPlayer::sp_mix(int32_t *p_buffer,int p_frames) {
if (resampler.is_ready() && !paused) {
return resampler.mix(p_buffer,p_frames);
}
return false;
}
void StreamPlayer::sp_update() {
//_THREAD_SAFE_METHOD_
if (!paused && resampler.is_ready() && playback.is_valid()) {
if (!playback->is_playing()) {
//stream depleted data, but there's still audio in the ringbuffer
//check that all this audio has been flushed before stopping the stream
int to_mix = resampler.get_total() - resampler.get_todo();
if (to_mix==0) {
if (!stop_request) {
stop_request=true;
call_deferred("_do_stop");
}
return;
}
return;
}
int todo =resampler.get_todo();
int wrote = playback->mix(resampler.get_write_buffer(),todo);
resampler.write(wrote);
}
}
void StreamPlayer::_do_stop() {
stop();
emit_signal("finished");
}
void StreamPlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
//set_idle_process(false); //don't annoy
if (stream.is_valid() && !get_tree()->is_editor_hint()) {
if (resume_pos>=0) {
play(resume_pos);
resume_pos=-1;
} else if (autoplay) {
play();
autoplay = false; //this line fix autoplay issues
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_playing()) {
resume_pos=get_pos();
}
stop(); //wathever it may be doing, stop
} break;
}
}
void StreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
stop();
stream=p_stream;
if (!stream.is_null()) {
playback=stream->instance_playback();
playback->set_loop(loops);
playback->set_loop_restart_time(loop_point);
AudioServer::get_singleton()->lock();
resampler.setup(playback->get_channels(),playback->get_mix_rate(),server_mix_rate,buffering_ms,playback->get_minimum_buffer_size());
AudioServer::get_singleton()->unlock();
} else {
AudioServer::get_singleton()->lock();
resampler.clear();
playback.unref();
AudioServer::get_singleton()->unlock();
}
}
Ref<AudioStream> StreamPlayer::get_stream() const {
return stream;
}
void StreamPlayer::play(float p_from_offset) {
ERR_FAIL_COND(!is_inside_tree());
if (playback.is_null())
return;
//if (is_playing())
stop();
//_THREAD_SAFE_METHOD_
playback->play(p_from_offset);
//feed the ringbuffer as long as no update callback is going on
sp_update();
AudioServer::get_singleton()->stream_set_active(stream_rid,true);
AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
/*
if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
set_idle_process(true);
*/
}
void StreamPlayer::stop() {
if (!is_inside_tree())
return;
if (playback.is_null())
return;
//_THREAD_SAFE_METHOD_
AudioServer::get_singleton()->stream_set_active(stream_rid,false);
stop_request=false;
playback->stop();
resampler.flush();
//set_idle_process(false);
}
bool StreamPlayer::is_playing() const {
if (playback.is_null())
return false;
return playback->is_playing() || resampler.has_data();
}
void StreamPlayer::set_loop(bool p_enable) {
loops=p_enable;
if (playback.is_null())
return;
playback->set_loop(loops);
}
bool StreamPlayer::has_loop() const {
return loops;
}
void StreamPlayer::set_volume(float p_vol) {
volume=p_vol;
if (stream_rid.is_valid())
AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
}
float StreamPlayer::get_volume() const {
return volume;
}
void StreamPlayer::set_loop_restart_time(float p_secs) {
loop_point=p_secs;
if (playback.is_valid())
playback->set_loop_restart_time(p_secs);
}
float StreamPlayer::get_loop_restart_time() const {
return loop_point;
}
void StreamPlayer::set_volume_db(float p_db) {
if (p_db<-79)
set_volume(0);
else
set_volume(Math::db2linear(p_db));
}
float StreamPlayer::get_volume_db() const {
if (volume==0)
return -80;
else
return Math::linear2db(volume);
}
String StreamPlayer::get_stream_name() const {
if (stream.is_null())
return "<No Stream>";
return stream->get_name();
}
int StreamPlayer::get_loop_count() const {
if (playback.is_null())
return 0;
return playback->get_loop_count();
}
float StreamPlayer::get_pos() const {
if (playback.is_null())
return 0;
return playback->get_pos();
}
float StreamPlayer::get_length() const {
if (playback.is_null())
return 0;
return playback->get_length();
}
void StreamPlayer::seek_pos(float p_time) {
if (playback.is_null())
return;
//works better...
stop();
playback->play(p_time);
}
void StreamPlayer::set_autoplay(bool p_enable) {
autoplay=p_enable;
}
bool StreamPlayer::has_autoplay() const {
return autoplay;
}
void StreamPlayer::set_paused(bool p_paused) {
paused=p_paused;
/*
if (stream.is_valid())
stream->set_paused(p_paused);
*/
}
bool StreamPlayer::is_paused() const {
return paused;
}
void StreamPlayer::_set_play(bool p_play) {
_play=p_play;
if (is_inside_tree()) {
if(_play)
play();
else
stop();
}
}
bool StreamPlayer::_get_play() const{
return _play;
}
void StreamPlayer::set_buffering_msec(int p_msec) {
buffering_ms=p_msec;
}
int StreamPlayer::get_buffering_msec() const{
return buffering_ms;
}
void StreamPlayer::_bind_methods() {
ClassDB::bind_method(_MD("set_stream","stream:AudioStream"),&StreamPlayer::set_stream);
ClassDB::bind_method(_MD("get_stream:AudioStream"),&StreamPlayer::get_stream);
ClassDB::bind_method(_MD("play","offset"),&StreamPlayer::play,DEFVAL(0));
ClassDB::bind_method(_MD("stop"),&StreamPlayer::stop);
ClassDB::bind_method(_MD("is_playing"),&StreamPlayer::is_playing);
ClassDB::bind_method(_MD("set_paused","paused"),&StreamPlayer::set_paused);
ClassDB::bind_method(_MD("is_paused"),&StreamPlayer::is_paused);
ClassDB::bind_method(_MD("set_loop","enabled"),&StreamPlayer::set_loop);
ClassDB::bind_method(_MD("has_loop"),&StreamPlayer::has_loop);
ClassDB::bind_method(_MD("set_volume","volume"),&StreamPlayer::set_volume);
ClassDB::bind_method(_MD("get_volume"),&StreamPlayer::get_volume);
ClassDB::bind_method(_MD("set_volume_db","db"),&StreamPlayer::set_volume_db);
ClassDB::bind_method(_MD("get_volume_db"),&StreamPlayer::get_volume_db);
ClassDB::bind_method(_MD("set_buffering_msec","msec"),&StreamPlayer::set_buffering_msec);
ClassDB::bind_method(_MD("get_buffering_msec"),&StreamPlayer::get_buffering_msec);
ClassDB::bind_method(_MD("set_loop_restart_time","secs"),&StreamPlayer::set_loop_restart_time);
ClassDB::bind_method(_MD("get_loop_restart_time"),&StreamPlayer::get_loop_restart_time);
ClassDB::bind_method(_MD("get_stream_name"),&StreamPlayer::get_stream_name);
ClassDB::bind_method(_MD("get_loop_count"),&StreamPlayer::get_loop_count);
ClassDB::bind_method(_MD("get_pos"),&StreamPlayer::get_pos);
ClassDB::bind_method(_MD("seek_pos","time"),&StreamPlayer::seek_pos);
ClassDB::bind_method(_MD("set_autoplay","enabled"),&StreamPlayer::set_autoplay);
ClassDB::bind_method(_MD("has_autoplay"),&StreamPlayer::has_autoplay);
ClassDB::bind_method(_MD("get_length"),&StreamPlayer::get_length);
ClassDB::bind_method(_MD("_set_play","play"),&StreamPlayer::_set_play);
ClassDB::bind_method(_MD("_get_play"),&StreamPlayer::_get_play);
ClassDB::bind_method(_MD("_do_stop"),&StreamPlayer::_do_stop);
ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"), _SCS("get_stream") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "play"), _SCS("_set_play"), _SCS("_get_play") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "loop"), _SCS("set_loop"), _SCS("has_loop") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE,"-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "paused"), _SCS("set_paused"), _SCS("is_paused") );
ADD_PROPERTY( PropertyInfo(Variant::REAL, "loop_restart_time"), _SCS("set_loop_restart_time"), _SCS("get_loop_restart_time") );
ADD_PROPERTY( PropertyInfo(Variant::INT, "buffering_ms"), _SCS("set_buffering_msec"), _SCS("get_buffering_msec") );
ADD_SIGNAL(MethodInfo("finished"));
}
StreamPlayer::StreamPlayer() {
volume=1;
loops=false;
paused=false;
autoplay=false;
_play=false;
server_mix_rate=1;
internal_stream.player=this;
stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
buffering_ms=500;
loop_point=0;
stop_request=false;
resume_pos=-1;
}
StreamPlayer::~StreamPlayer() {
AudioServer::get_singleton()->free(stream_rid);
resampler.clear();
}

View File

@ -1,124 +0,0 @@
/*************************************************************************/
/* stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PLAYER_H
#define STREAM_PLAYER_H
#include "scene/resources/audio_stream.h"
#include "scene/main/node.h"
#include "servers/audio/audio_rb_resampler.h"
class StreamPlayer : public Node {
GDCLASS(StreamPlayer,Node);
//_THREAD_SAFE_CLASS_
struct InternalStream : public AudioServer::AudioStream {
StreamPlayer *player;
virtual int get_channel_count() const;
virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
virtual bool mix(int32_t *p_buffer,int p_frames);
virtual void update();
};
InternalStream internal_stream;
Ref<AudioStreamPlayback> playback;
Ref<AudioStream> stream;
int sp_get_channel_count() const;
void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
bool sp_mix(int32_t *p_buffer,int p_frames);
void sp_update();
int server_mix_rate;
RID stream_rid;
bool paused;
bool autoplay;
bool loops;
float volume;
float loop_point;
int buffering_ms;
volatile bool stop_request;
float resume_pos;
AudioRBResampler resampler;
void _do_stop();
bool _play;
void _set_play(bool p_play);
bool _get_play() const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(const Ref<AudioStream> &p_stream);
Ref<AudioStream> get_stream() const;
void play(float p_from_offset=0);
void stop();
bool is_playing() const;
void set_paused(bool p_paused);
bool is_paused() const;
void set_loop(bool p_enable);
bool has_loop() const;
void set_volume(float p_vol);
float get_volume() const;
void set_loop_restart_time(float p_secs);
float get_loop_restart_time() const;
void set_volume_db(float p_db);
float get_volume_db() const;
String get_stream_name() const;
int get_loop_count() const;
float get_pos() const;
void seek_pos(float p_time);
float get_length() const;
void set_autoplay(bool p_vol);
bool has_autoplay() const;
void set_buffering_msec(int p_msec);
int get_buffering_msec() const;
StreamPlayer();
~StreamPlayer();
};
#endif // AUDIO_STREAM_PLAYER_H