Oops! Audio engine has vanished :D

This commit is contained in:
Juan Linietsky
2017-01-15 16:06:14 -03:00
parent b24b52d56b
commit b400c69cd4
160 changed files with 618 additions and 24650 deletions

View File

@ -158,13 +158,13 @@ OS::VideoMode OS_Windows::get_default_video_mode() const {
int OS_Windows::get_audio_driver_count() const {
return AudioDriverManagerSW::get_driver_count();
return AudioDriverManager::get_driver_count();
}
const char * OS_Windows::get_audio_driver_name(int p_driver) const {
AudioDriverSW* driver = AudioDriverManagerSW::get_driver(p_driver);
AudioDriver* driver = AudioDriverManager::get_driver(p_driver);
ERR_FAIL_COND_V( !driver, "" );
return AudioDriverManagerSW::get_driver(p_driver)->get_name();
return AudioDriverManager::get_driver(p_driver)->get_name();
}
@ -1124,9 +1124,9 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
input = memnew( InputDefault );
joypad = memnew (JoypadWindows(input, &hWnd));
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
AudioDriverManager::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
if (AudioDriverManager::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}