Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual and software-emulated GPUs. This in turn can be used to automatically adjust graphics settings, or warn users about features that may run slowly on their hardware.
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@ -1473,6 +1473,7 @@ public:
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virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0;
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virtual String get_video_adapter_name() const = 0;
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virtual String get_video_adapter_vendor() const = 0;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
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struct FrameProfileArea {
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String name;
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