Revert "SCons: Add CPPEXTPATH for external includes"

This commit is contained in:
Thaddeus Crews
2025-10-06 11:52:22 -05:00
parent d413181b8a
commit b17aa3343a
55 changed files with 220 additions and 147 deletions

View File

@ -15,15 +15,15 @@ thirdparty_obj = []
# DirectX Headers (must take precedence over Windows SDK's).
env.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPEXTPATH=["#thirdparty/directx_headers/include/dxguids"])
env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"])
env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"])
# Direct3D 12 Memory Allocator.
env.Append(CPPEXTPATH=["#thirdparty/d3d12ma"])
env_d3d12_rdd.Append(CPPEXTPATH=["#thirdparty/d3d12ma"])
env.Append(CPPPATH=["#thirdparty/d3d12ma"])
env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
# Agility SDK.
@ -38,7 +38,7 @@ if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
if env["use_pix"]:
env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
env_d3d12_rdd.Append(CPPEXTPATH=[env["pix_path"] + "/Include"])
env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
# Direct composition.
@ -162,8 +162,6 @@ else:
env.Append(CCFLAGS=["-Wno-unknown-pragmas"])
# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
# FIXME: Should be CPPEXTPATH, but doing so introduces an include-order bug when combined with
# godot-nir-static; this necessitates warning macro wrappers. See #106376.
env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
env_d3d12_rdd.Append(CPPDEFINES=extra_defines)

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@ -34,8 +34,35 @@
#include "rendering_device_driver_d3d12.h" // For __REQUIRED_RPCNDR_H_VERSION__.
GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wmaybe-uninitialized")
GODOT_GCC_WARNING_PUSH
GODOT_GCC_WARNING_IGNORE("-Wduplicated-branches")
GODOT_GCC_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_GCC_WARNING_IGNORE("-Wmaybe-uninitialized")
GODOT_GCC_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_GCC_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_GCC_WARNING_IGNORE("-Wnonnull-compare")
GODOT_GCC_WARNING_IGNORE("-Wshadow")
GODOT_GCC_WARNING_IGNORE("-Wsign-compare")
GODOT_GCC_WARNING_IGNORE("-Wswitch")
GODOT_GCC_WARNING_IGNORE("-Wunused-function")
GODOT_GCC_WARNING_IGNORE("-Wunused-variable")
GODOT_CLANG_WARNING_PUSH
GODOT_CLANG_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_CLANG_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_CLANG_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_CLANG_WARNING_IGNORE("-Wstring-plus-int")
GODOT_CLANG_WARNING_IGNORE("-Wswitch")
GODOT_CLANG_WARNING_IGNORE("-Wtautological-undefined-compare")
GODOT_CLANG_WARNING_IGNORE("-Wunused-but-set-variable")
GODOT_CLANG_WARNING_IGNORE("-Wunused-function")
GODOT_CLANG_WARNING_IGNORE("-Wunused-private-field")
GODOT_CLANG_WARNING_IGNORE("-Wunused-variable")
GODOT_MSVC_WARNING_PUSH
GODOT_MSVC_WARNING_IGNORE(4189) // "Local variable is initialized but not referenced".
GODOT_MSVC_WARNING_IGNORE(4505) // "Unreferenced local function has been removed".
#include <D3D12MemAlloc.cpp>
GODOT_GCC_WARNING_POP
GODOT_CLANG_WARNING_POP
GODOT_MSVC_WARNING_POP

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@ -49,7 +49,6 @@ GODOT_CLANG_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_CLANG_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_CLANG_WARNING_IGNORE("-Wstring-plus-int")
GODOT_CLANG_WARNING_IGNORE("-Wswitch")
GODOT_MSVC_WARNING_PUSH
#include <dxcapi.h>

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@ -37,6 +37,19 @@
#include "servers/display/display_server.h"
#include "servers/rendering/rendering_context_driver.h"
GODOT_GCC_WARNING_PUSH
GODOT_GCC_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_GCC_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_GCC_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_GCC_WARNING_IGNORE("-Wshadow")
GODOT_GCC_WARNING_IGNORE("-Wswitch")
GODOT_CLANG_WARNING_PUSH
GODOT_CLANG_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_CLANG_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_CLANG_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_CLANG_WARNING_IGNORE("-Wstring-plus-int")
GODOT_CLANG_WARNING_IGNORE("-Wswitch")
#if defined(AS)
#undef AS
#endif
@ -50,6 +63,9 @@
#include <wrl/client.h>
GODOT_GCC_WARNING_POP
GODOT_CLANG_WARNING_POP
using Microsoft::WRL::ComPtr;
#define ARRAY_SIZE(a) std_size(a)

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@ -42,6 +42,19 @@
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
GODOT_GCC_WARNING_PUSH
GODOT_GCC_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_GCC_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_GCC_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_GCC_WARNING_IGNORE("-Wshadow")
GODOT_GCC_WARNING_IGNORE("-Wswitch")
GODOT_CLANG_WARNING_PUSH
GODOT_CLANG_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_CLANG_WARNING_IGNORE("-Wmissing-field-initializers")
GODOT_CLANG_WARNING_IGNORE("-Wnon-virtual-dtor")
GODOT_CLANG_WARNING_IGNORE("-Wstring-plus-int")
GODOT_CLANG_WARNING_IGNORE("-Wswitch")
#include <d3dx12.h>
#include <dxgi1_6.h>
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
@ -49,6 +62,9 @@
#include <wrl/client.h>
GODOT_GCC_WARNING_POP
GODOT_CLANG_WARNING_POP
using Microsoft::WRL::ComPtr;
#ifdef DEV_ENABLED

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@ -41,13 +41,6 @@
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include <d3dx12.h>
#include <dxgi1_6.h>
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#include <D3D12MemAlloc.h>
#include <wrl/client.h>
GODOT_GCC_WARNING_PUSH
GODOT_GCC_WARNING_IGNORE("-Wimplicit-fallthrough")
GODOT_GCC_WARNING_IGNORE("-Wlogical-not-parentheses")
@ -66,6 +59,13 @@ GODOT_MSVC_WARNING_PUSH
GODOT_MSVC_WARNING_IGNORE(4200) // "nonstandard extension used: zero-sized array in struct/union".
GODOT_MSVC_WARNING_IGNORE(4806) // "'&': unsafe operation: no value of type 'bool' promoted to type 'uint32_t' can equal the given constant".
#include <d3dx12.h>
#include <dxgi1_6.h>
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#include <D3D12MemAlloc.h>
#include <wrl/client.h>
#include <nir_spirv.h>
#include <nir_to_dxil.h>
#include <spirv_to_dxil.h>