Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
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@ -114,6 +114,8 @@ public:
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virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
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virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
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virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
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virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }
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virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}
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virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
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virtual void particles_collision_instance_free(RID p_rid) override {}
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