SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines

It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
This commit is contained in:
Rémi Verschelde
2019-07-03 09:16:20 +02:00
parent f5f7244a2b
commit b0d41847ed
30 changed files with 160 additions and 167 deletions

View File

@ -22,7 +22,7 @@ if not has_module:
env_thirdparty = env_math.Clone()
env_thirdparty.disable_warnings()
# Custom config file
env_thirdparty.Append(CPPFLAGS=['-DMBEDTLS_CONFIG_FILE="\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\""'])
env_thirdparty.Append(CPPDEFINES=[('MBEDTLS_CONFIG_FILE', "thirdparty/mbedtls/include/godot_core_mbedtls_config.h")])
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
thirdparty_mbedtls_sources = [
"aes.c",