-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
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@ -716,6 +716,7 @@ public:
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virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0;
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virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
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virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0;
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virtual void instance_set_visible(RID p_instance,bool p_visible)=0;
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virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
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virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
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@ -729,7 +730,6 @@ public:
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virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0;
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enum InstanceFlags {
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INSTANCE_FLAG_VISIBLE,
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INSTANCE_FLAG_BILLBOARD,
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INSTANCE_FLAG_BILLBOARD_FIX_Y,
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INSTANCE_FLAG_CAST_SHADOW,
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