Document support limitations for OmniLight cubemap shadows in GLES2
This commit is contained in:
@ -6393,6 +6393,9 @@ void RasterizerStorageGLES2::initialize() {
|
||||
|
||||
//picky requirements for these
|
||||
config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
|
||||
if (!config.support_shadow_cubemaps) {
|
||||
print_verbose("OmniLight cubemap shadows are not supported by this GPU. Falling back to dual paraboloid shadows for all omni lights (faster but less precise).");
|
||||
}
|
||||
|
||||
frame.count = 0;
|
||||
frame.delta = 0;
|
||||
|
||||
Reference in New Issue
Block a user