Expose an ImportOrder enum in ResourceImporter

This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
This commit is contained in:
Hugo Locurcio
2021-07-23 12:10:32 +02:00
committed by Rémi Verschelde
parent 8ecb5d2047
commit af3f83407f
5 changed files with 28 additions and 3 deletions

View File

@ -140,7 +140,8 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual int get_import_order() const { return 100; } //after everything
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const { return ResourceImporter::IMPORT_ORDER_SCENE; }
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);