Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
(cherry picked from commit 7f83977f37)
This commit is contained in:
committed by
Rémi Verschelde
parent
8ecb5d2047
commit
af3f83407f
@ -140,7 +140,8 @@ public:
|
||||
|
||||
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
|
||||
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
virtual int get_import_order() const { return 100; } //after everything
|
||||
// Import scenes *after* everything else (such as textures).
|
||||
virtual int get_import_order() const { return ResourceImporter::IMPORT_ORDER_SCENE; }
|
||||
|
||||
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user