-new collision layer & mask system for 2D, for more flexible collision masking
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@ -32,7 +32,7 @@
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bool AreaPair2DSW::setup(float p_step) {
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bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
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bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
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if (result!=colliding) {
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@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() {
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bool Area2Pair2DSW::setup(float p_step) {
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bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
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bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
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if (result!=colliding) {
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@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) {
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//cannot collide
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if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
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if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
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collided=false;
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return false;
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}
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@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
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type=p_type;
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space=NULL;
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instance_id=0;
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user_mask=0;
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collision_mask=1;
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layer_mask=1;
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pickable=true;
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}
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@ -65,7 +65,7 @@ private:
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Space2DSW *space;
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Matrix32 transform;
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Matrix32 inv_transform;
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uint32_t user_mask;
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uint32_t collision_mask;
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uint32_t layer_mask;
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bool _static;
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@ -117,8 +117,8 @@ public:
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_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
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void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
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_FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
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void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
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_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
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void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
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_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
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@ -133,6 +133,11 @@ public:
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void set_pickable(bool p_pickable) { pickable=p_pickable; }
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_FORCE_INLINE_ bool is_pickable() const { return pickable; }
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_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
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return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
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}
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virtual ~CollisionObject2DSW() {}
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};
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@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
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}
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void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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area->set_collision_mask(p_mask);
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}
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void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
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Area2DSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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area->set_layer_mask(p_mask);
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}
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void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
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@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co
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};
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void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
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void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_user_mask(p_flags);
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body->set_collision_mask(p_flags);
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};
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uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
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uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body,0);
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return body->get_user_mask();
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return body->get_collision_mask();
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};
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void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
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@ -134,6 +134,8 @@ public:
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virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
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virtual Matrix32 area_get_transform(RID p_area) const;
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virtual void area_set_monitorable(RID p_area,bool p_monitorable);
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virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
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virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
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virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
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virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
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@ -179,8 +181,8 @@ public:
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virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
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virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const;
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virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
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virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
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virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const;
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virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
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virtual float body_get_param(RID p_body, BodyParameter p_param) const;
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@ -596,7 +596,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
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keep=false;
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else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
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keep=false;
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else if ((static_cast<Body2DSW*>(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0)
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else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
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keep=false;
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else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
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keep=false;
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@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
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ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
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ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
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ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
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ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
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ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
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@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
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ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
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ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask);
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ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask);
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ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
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ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
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ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
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@ -347,6 +347,9 @@ public:
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virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
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virtual Matrix32 area_get_transform(RID p_area) const=0;
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virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
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virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
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virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
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virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
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@ -404,8 +407,8 @@ public:
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virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
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virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
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// common body variables
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enum BodyParameter {
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@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
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/////////////////////////////////////
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/*
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Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
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Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) {
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@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object {
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OBJ_TYPE( PhysicsDirectSpaceState, Object );
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// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
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// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
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// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
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// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
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public:
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enum ObjectTypeMask {
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