fix shadows pass viewport calculation

(cherry picked from commit 0227fcc4cc)
This commit is contained in:
Ansraer
2023-03-07 11:18:47 +01:00
committed by Rémi Verschelde
parent 8d60beea1b
commit acb8899821
2 changed files with 2 additions and 2 deletions

View File

@ -3694,7 +3694,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
} else if (directional_shadow.light_count == 2) { } else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2); light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) { if (light_instance->light_directional_index == 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
} }
} else { //3 and 4 } else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2); light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);

View File

@ -4718,7 +4718,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
} else if (directional_shadow.light_count == 2) { } else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2); light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) { if (light_instance->light_directional_index == 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x; light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
} }
} else { //3 and 4 } else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2); light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);